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Sign Up to Submit News and Earn Credibility! |
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A new reign begins on the GW Amp site today. A new herald of the Site Manager title has been chosen and his name is Wyat_Hawke.
For those unaware, outstanding staffer/member Kanna recently stepped down as Site Manager for the site. In his departure, a new SM was sought to fill in the void. Kanna will be missed as staffer but I am pretty sure he isn't completely leaving the site. I would like to be one of the first to thank him for his time and effort he placed into the site on a daily basis. Also please give congratulations to Wyat in his new position for the site.
With Wyat taking over as SM, we are considering opening up to take on new staffers. Stay tuned for news on seeking out site assistance. If anyone has any questions feel free to contact Wyat or myself.
Stay tuned to Gameamp.com for more news on Guild Wars.
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To quote Billy Idol, “In the midnight hour, she cried more, more, more!”
Now, either Billy Idol has the clairvoyance that rivals Miss Cleo or Positron happened to be listening to Rebel Yell when thinking of a name for the 12th free issue of CoX to hit the live servers: Midnight Hour. This issue is shaping up to be the biggest and best in the four year history of the game and without question it is going to be bringing the most and best improvements to the quality of life for those who matter most, the gamers.
Since the formation of NCSoft Norcal and NCSoft’s acquisition of the CoX franchise, the development team, led by Positron, BaB and Castle, has grown and been able to greatly increase the content and game mechanics. The recently staffed pohsyb has been working on the QoL features requested by the players. Since the test server was unlocked for open beta testing, the NDA was also lifted and pohsyb posted all of the new QoL features that will be implemented once i12 goes live.
There are too many new features for me to list here, but I will give you a link to all of them plus list some of the ones I find most impressive.
Local Settings: Most user options can now be saved to file and loaded from file. If a default setting file is saved, all newly created characters will use the default file to set initial options. The options window now has buttons added to save and load default files. Non-default files can be saved and loaded via slash commands.
Player Notes: You may now rate players and write notes about them. The notes are stored by global name. The note list is stored locally on your computer and will bring up the same notes for any character you play with.
Global Chat Changes: Increased Max Global Channels to 10. Breaking the invisible wall between global and local identities, added commands: /get_local_name and /get_global_name . /hide and /ghide will now bring up an option dialog where you can separately choose to hide from Global Chat Channels, Global Friends, Server Friends, Supergroup, Tells, Invites and Searches.
Email Changes: Added "Spam" Button to email window. It will ignore the sender as a spammer and delete the email.
Inspiration Improvements: You can now combine 3 inspirations of the same type and strength into a different inspiration of the same strength, this is accessible via the context menu for qualified inspirations.
Server Character Changes: Character slots in the character selection screen can now be reorganized by dragging and dropping. The sort order is stored in a file on the client, but only if "Remember Account Name" is checked.
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Your May interview is HERE
This person is one of you top credit holders and plays on Freedom.
It is the one the only Mzzkc.
So get comfy because you are in for a treat!!!!
Once you finish with this interview be sure to check
out all the past interviews HERE!!!!
IF you would like to see someone interviewed be sure to let Rainah know so that you can be added to the hit list for the staffs consideration!!!
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We all know that in-game Gold is sold for Real Money in a process called RMT. We know it because we get tells in-game from seller accounts and because we sometimes (think we can) see the farming accounts at work in our beloved game.
That there is a market for in-game gold can not be doubted once one looks at Google's WOW Guide WOW GOLD trend analysis. Some go as far as to compare the phenomenon to prostitution, claiming it's the unsavory elements around it that are the problem, not the "service" itself.
Game Security blogger Play no Evil got some statistics straight from the monster's mouth. IGE has been busy tearing itself to shreds so was unavailable for comparable figures.
The article is an interesting read, showing some interesting tidbits like WOW-EU gold being persistently cheaper than WOW-US Gold. Could it be that Blizzard patrols the EU servers less fanatically or is it to do with time-zones, the proverbial Chinese Farmer doesn't have to wait nearly a day for the US market to wake up before offloading the hot goods. Some of the comments are even better. Truly showing how complex and diverse this issue really is.
Read and discuss.
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Now for something all you alt-oholics have been waiting for: Additional Character Slots! Positron let the cat out of the bag this morning that players can earn and/or purchase additional character slots for any server that they wish once Issue 12: Midnight Hour goes live. This has been one of the major requests from players for a long time and the community will give a great sigh of relief now that it has been answered.
The CoX Universe has been built to encourage altism and this will truely let your creative juices flow. Each server will be able to hold up to 36 characters! And on top of that, you will now be able to rearrange how they are displayed on the character selection screens!
As I said before, players can earn AND purchase new slots for their accounts. Every active member will automatically receive 2, count 'em 2, new character slots upon the release of i12! They will also be made available thru the Veteran Reward system. And if this isn't enough, you can purchase them in bundles of 1, 2 or 5 slots for no more than $19.99.
If you'd like to see the full details and discussion thread, you can click here for another helping of awesome sauce!
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Strictly speaking this isn't news, since this item is about two decades into the past and one decade into the future.
The first is a Visual Histroy of MMORPGs (first part) hosted at Massively.com which shows a nice overview of the genre, starting with the first MUD, created by Richard Bartle and Roy Trubshaw back in 1978 (told you it was two decades) up to around the time Everquest hits the scene in 1999. Presumably, that will get a viewing in part2. But for a quick timeline of that classic, check here.
But this is all preface for Richard Bartle's (who is indeed the same Bartle as from the famous Bartle Test which many Developers still use to define players by) Keynote speech at IMGDC 2008, in which he sets out three brilliant though sometimes scary visions of how MMORPG's will evolve in the next ten years or so.
Best of all, he posted his Slides online!
I would invite you all to look at the pretty pictures by Massively and then read through Richard Bartle's Slides, if only to find out how he managed to link MMORPG's to two of the best things to come out of the seventies, namely the Muppets and Debbie Harry.
Once you're done, I'd like you to share your thoughts on the past and future of MMORPGs here.
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Once again our visual world in the City of community is taking another turn.
With the announcement of the new partnership with Double Fusion comes the idea for in-game ads for the COH/COV world. The idea of in-game advertising is not new to the MMO world, but is being concidered as an option in the near future for the COH/COV community. Although it has been met with mixed emotions in the past they feel this is good way to generate revenue and reinvest it into the development of more content and depth for the City of Heroes/Villains worlds. This feature can be managed by simply turning it off in the Option menu hence the word "optional". The only ads that will be introduced will be relevant to the context or branding of the game. With the City of Heroes/Villains having a "T for Teen" rating there will be no mature ads involving alcohol and/or tabacco products.

These ads are going to take the place of the already stratigically place billboards.
They are looking for this to go live this summer and will carefully study how it affects the community. If this looks to be a success they will look into other ways of implemnting the ads throughout the game.
They are wanting the community to get involved early as well. They want to see your artistic abilities and are inviting anyone that is interested to submit their own ads. These ads will be used in the Training Room for the Test Servers. Here is a link to more specific requirements for Fan Art Submissions. All this information and more can be found on the COH/COV Offical Site.
Join our local discussion here.
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Onomatopoeia: the use of a word to replace a sound.
Now the creators of CoX are catering to ever comic book geek out there. Instead of sounds for powers you now will have colorful words!!!!!!!!!! (for the non-geek they are the "POW" and "Ka-Boom" type words)
They researched and found that the people that have been building computers actually forget about speakers and headsets. They want to make sure that everyone gets a full gaming experience. You no longer have to listen to the game.
They made sure to make room on your hard drive by removing all sounds from in game. For those of you that wish not to have the Visual Sounds you will have the option to disable the effect.
A note from Positron himself on the new Visual Sounds
| QUOTE | | “I have always been an advocate of using the theater of the mind,” said Matt “Positron” Miller, Lead Designer on the titles. “When you read a book, you give the characters their own voices, and when you watch a movie based on that book you can’t help but be disappointed when what your mind came up with was better. That’s the way this system works. Whatever sounds we put into the game can’t compare to what you can imagine with your own mind, so why even try?” |
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The wonderful world of City of Heroes and Villains is only going better in the months, and even years to come. But before the devs of NCSoft release their new creations upon us a lot of testing needs to be done. Nothing worse than broken toys.
And that is where you come in!
I have been given ten (10) access passes to the closed testing of the upcoming Issue 12: Midnight Hour. But it is all going to be a bit short notice. I am supposed to provide NCSoft by end of business today the ten winners.
So I will make this easy on you guys. The first ten people that bribe me with (a picture of) a cookie via PM will get in. I don't really care what kind, but I do like chocolate chip. Also include you global game handle in the PM since that is what I need to email NCSoft. (DO NOT PM me your account info or anything like that!)
The contest will close by 4pm EST today, and I will announce the winners straight away, and email NCSoft the winning game handles.
Good luck!
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The devs at NCSoft are still looking to awe us with I12!!!
They have added a button "Show Detailed Info" in the middle of the creation screen so that you are now be able to view your real numbers as you create your toons. Not only will you see the real numbers at Level 1, but they also added a slider so that you will be able to see what the real numbers will be like as you level. If you are interest in the real numbers in PvP they added a button, "Show PvP effect", Just for you!!!!
Over time several new costume pieces have been added to the game. Many set are difficult to find and may become a long process. They have now added a section called "Costume Set" that will display a pull down list for you instead of searching through out all the parts.
They have not released a Beta date at this time but they say it is in the NEAR future. If you are not able to get in to the Beta test you will still be able to look at the creation features!!!!!!
Check out the hero side news
for the new info on Power Proliferation information
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