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Author: dreamtwister
6,776 Views
1 Comments
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Paragon City's a nice town, despite all the little inconveniences (trains late, high crime, giant monsters in the bay, and so on.) Everyone's happy to help a hero and everyone knows everyone.
Not so the Rogue Isles. An aspiring villain will often find themselves out on their own, relying on their wits - and will often find doors closed for them until you know the right people and the right knock.
The people to know are the Brokers. You'll find one or two of them in each City Zone after you leave the proving grounds of Mercy Island. Once you finish Mongoose's character arc, he'll even introduce you to one - and one will show up in your contacts list when ever you enter a new Zone.
CHECKING THE NEWS
A Broker doesn't expect you to be a big shot right away. What they want you to do is work up your reputation with small jobs until they feel they can trust you with something big. Unlike normal contacts, they also don't dirty themselves selling Enhancements or Inspirations.
When you meet your first Broker for the first time, you'll get a newspaper appearing at the top of your Contacts list, and see three headlines - and ideas for jobs. These fall into four basic categories:
KIDNAP X: ransoming local VIPs makes good money for villains. Sometimes you'll even be kidnapping from kidnappers! Simply go into the enemy base, kill the guard group around your hostage and lead them out. A group will also often spawn near the door to stop you on the way and may hunt you down. (To all intents and purposes, this is identical to most post I-5 CoH rescue missions.)
DEFEAT X: Kill the named boss and any minions in his immediate vicinity (sometimes the whole last room).
STEAL X: "Glowy hunt". Search for the relevant clue object and kill any mobs near it.
DEFEAT ALL: rare, but pretty straightforward - wipe'em out!
Newspaper missions always spawn mobs appropriate to your level and Difficulty setting (Reputation - see your friendly neighbourhood Fortunata to change this).
Each time you complete a newspaper mission, three new missions will appear in the paper and a red bar will move up under your chosen Broker. Once the bar is full, the newspaper will stop issuing missions.
It's time to go to your Broker who will reward you with a big job - often a Heist.
YOU WERE ONLY SUPPOSED TO BLOW THE BLOODY DOORS OFF...
Heists might sound simple - get in, deal with security, take the stuff, move out - but just like real life, things can go very pear-shaped very fast.
For most heists, you'll be raiding a bank. Mongoose will give you one to start off with which should teach you the drill. They are often tougher and more frenetic than most, so a good team is recommended to tackle them.
The first phase involves clearing the lobby and access corridors of enemies - usually security or Rogue Isles Police, though other mobs may be present (if you're muscling in on someone else's job.)
Fight your way through to the Vault, where a larger spawn of enemies will be waiting. Clear them and turn your attention to blowing open the vault door, which responds best to Smashing damage.
But be warned: while you try and get at the loot, security are getting organised and a mob of them will spawn behind you back in the access corridor. If you're a Mastermind or playing in a team (recommended for these missions), send your forces to cover the door while you crack the vault.
Once the door is opened, click on the goodies inside. Finally, fight your way back out until you've defeated enough guards to make your escape.
WHO ARE THE PEOPLE IN YOUR NEIGHBOURHOOD, IN YOUR NEIGHBOURHOOD, IN YOUR NEIGHBOURHOOOOD...?
Head back to your Broker post-Heist. They'll lavish you with praise and give you a choice of up to three local Contacts to pick from. These behave like normal CoH Contacts - selling Enhancements and Inspirations - and will sometimes introduce you to other contacts, though not as often.
If you exhaust or level out a contact, it's time to do one of two things - get more newspaper missions, get another Heist and get a new lead, or move on to the next island. If the paper stops giving leads altogether, you're too high for that zone and should definitely move on.
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