Author: Jzzkc
821 Views
0 Comments
|
Hello again my fellow ampers. I, Professor Jzzkc am going to englighten you, the ampers, my target audience, to the art of binds and macros.
While Gothic's Guide is very lengthy and overwhelming, I believe that it is more of a cheat sheet than a guide. Dont get me wrong, it does help, I just don't think that Gotchic finished explaining thoroughly how to put all of it together. I am here today to fill in that spot.
So, my subordinates, prepare to endure a class of what seems like High School Geometry (Except it will actually have use in everyday virtual life.)
First off it is appropriate to create a link to his guide so you can follow along.
I will start with a simple macro, a seed waiting to grow into a creeper carrion vine.
/macro hello "local Hello World!$$"
/macro - As explained in Gothic's guide, macro creates a grey bubble in your tray.
hello - The name of the macro, will show up in the middle of the previously stated gray dot enabling you to discern between your different macros
**IMPORTANT FOR ALL MACROS AND BINDS - ALWAYS PUT YOUR COMMANDS IN QUOTES, WHEN ENTER IS PRESSED THE GAME WILL CARRY OUT THE FIRST COMMAND, CREATE THE MACRO OR BIND, AND ONLY SAVE THE FIRST COMMAND LINE THAT WAS TYPED IN!!**
local - as explained earlier tells the game to make you say something in local chat
-- That being said, when you press the grey macro button, your character will say "Hello World!"
(Including the $$ at the end of every command is just good practice so when you're an experienced bind/macro maker you don't mess up.)
Congratulations, you have just learned the basics of a bind.
Now, to get into a more complex macro
/macro findnemo "++up$$ +forward$$ powexec_toggleon Fly$$ team Help Me I'm About to Die!$$ powexec_auto Thermal Radiation$$ Map$$"
This is actually something that I do with my Sonic/Therm Corruptor.
In short, it tells my character to fly stright up without stopping, go forward until my I hit the default forward button, turn on fly all at the same time, tell my team i'm in turmoil, heal myself, and pull up my map so i can find an esacpe route.
Now as you can see the format is the same, I made a macro with a name of "findnemo", all of the commands contained within the two sets of quotes, and each command ended with $$. There are however some exceptions to these rules.
You see, the almighty NerfHammer wielding programmers decided that they should limit the amount of powexec commands you can use at once, otherwise people (such as fire/kins) could just click a key, sit back, relax, and watch everthing die as their power barrage executed one after another. No, the programmers want us to work.. while playing a game.. which is relax time.. you get the point.
Anyway, there are ways around this. See I used the powexec_toggleon command (useful for toggles obviously) and the powexec_auto Thermal Radiation in conjunction, since it doesn't break any rules of the game. It sets Thermal Radiation to auto, but doesn't execute automatically, while fly is toggled on. You can do the same thing for powexec_name, powexec_tray, powexec_anything.. All that matters is you understand that you can't line up powers.
This rule does not however apply for the movement commands, you can move leftways, downways, upways and rightways, greenways, and highways, any sort of way.
You could use:
+Up$$++Forward
++Up$$+Forward
+Down$$+Forward$$++Left
…In conjunction, any which way you can think of (as long as the directions aren’t opposite).
That Essentially wraps up the majority of this extension of guides, I could explain the loophole that only experienced binders know about (involving bindloadfile), but I’ll leave that to somebody more experienced in the art of binds than me, I've yet to even scratch the potential of the almighty bindloadfile.
Enjoy your summer Ampers!
|