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Author: Gothic
2,445 Views
2 Comments
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i - Ownership and Copyrights
ii - Versions
iii - Contributing and Contacting
iv - What's new?
1 - Macroes versus Key Binds
2 - Commands
- 2a - General
- 2b - menu Commands
- 2c - Chat Controls
- 2d - Powers and Insperations
- 2e - Supergroup, Team, Sidekick, and Friend Commands
- 2f - Other
3 - Emote Names
4 - Power Names
========= Class Powers ==========
--- City of Heroes ---
--- i - Blaster Primary
------ A - Archery
------ B - Assault Rifle
------ C - Electric Blast
------ D - Energy Blast
------ E - Fire Blast
------ F - Ice Blast
------ G - Sonic Attack
--- ii - Blaster Secondary
------ A - Devices
------ B - Electrical Manipulation
------ C - Energy Manipulation
------ D - Fire Manipulation
------ E - Ice Manipulation
--- iii - Scrapper Primary
------ A - Broadsword
------ B - Claws
------ C - Dark Melee
------ D - Katana
------ E - Martial Arts
------ F - Spines
--- iv - Scrapper Secondary
------ A - Dark Armor
------ B - Invulnerability
------ C - Regeneration
------ D - Super Reflexes
--- v- Controller Primary
------ A - Earth Control
------ B - Fire Control
------ C - Gravity Control
------ D - Ice Control
------ E - Illusion Control
------ F - Mind Control
--- vi - Controller Secondary
------ A - Empathy
------ B - Force Field
------ C - Kinetics
------ D - Radiation Emmission
------ E - Storm Summoning
--- vii - Defender Primary
------ A - Dark Miasma
------ B - Empathy
------ C - Force Field
------ D - Kinetics
------ E - Radiation Emmission
------ F - Sonic Resonance
------ G - Storm Summoning
------ H - Trick Arrow
--- viii - Defender Secondary
------ A - Archery
------ B - Dark Blast
------ C - Electrical Blast
------ D - Energy Blast
------ E - Psychic Blast
------ F - Radiation Blast
------ G - Sonic Attack
--- ix - Tanker Primary
------ A - Fiery Aura
------ B - Ice Armor
------ C - Invulnerability
------ D - Stone Armor
--- x - Tanker Secondary
------ A - Battle Axe
------ B - Energy Melee
------ C - Fiery Melee
------ D - Ice Melee
------ E - Stone Melee
------ F - Super Strength
------ G - War Mace
--- City of Heroes Epic ---
--- xi - Peacebringer
------ A - Luminous Blast
------ B - Luminous Aura
------ C - Inherent Powers
--- xii - Warshade
------ A - Umbral Blast
------ B - Umbral Aura
------ C - Inherent Powers
--- City of Villians ---
--- xiii - Brute Primary
------ A - Dark Melee
------ B - Energy Melee
------ C - Fiery Melee
------ D - Stone Melee
------ E - Super Strength
--- xiv - Brute Secondary
------ A - Dark Armor
------ B - Energy Aura
------ C - Fiery Aura
------ D - Invulnerability
------ E - Stone Armor
--- xv - Stalker Primary
------ A - Claws
------ B - Energy Melee
------ C - Martial Arts
------ D - Ninja Blade
------ E - Spines
--- xvi - Stalker Secondary
------ A - Energy Aura
------ B - Ninjitsu
------ C - Regenration
------ D - Super Reflexes
--- xvii - Mastermind Primary
------ A - Mercenaries
------ B - Necromancy
------ C - Ninjas
------ D - Robotics
--- xviii - Mastermind Secondary
------ A - Dark Miasma
------ B - Force Field
------ C - Poison
------ D - Traps
------ E - Trick Arrow
--- xix - Dominator Primary
------ A - Fire Control
------ B - Gravity Control
------ C - Ice Control
------ D - Mind Control
------ E - Plant Control
---xx - Dominator Secondary
------ A - Energy Assault
------ B - Fiery Assault
------ C - Icy Assault
------ D - Psionic Assault
------ E - Thorny Assault
---xxi - Corruptor Primary
------ A - Assault Rifle
------ B - Dark Blast
------ C - Energy Blast
------ D - Fire Blast
------ E - Ice Blast
------ F - Radiation Blast
------ G - Sonic Attacks
--- xxii - Corruptor Secondary
------ A - Cold Dominination
------ B - Dark Miasma
------ C - Kinetics
------ D - Radiation Emission
------ E - Sonic Resonance
------ F - Thermal Radiation
------ G - Traps
========= Pool Powers ===========
--- xxiii - Concealment
--- xxiv - Fighting
--- xxv - Fitness
--- xxvi - Flight
--- xxvii - Leadership
--- xxviii - Leaping
--- xxix - Medicine
--- xxx - Presence
--- xxxi - Speed
--- xxxii - Teleportation
========= Ancillary Pool Powers ===========
--- xxxiii - Artic Mastery
--- xxxiv - Body Mastery
--- xxxv - Cold Mastery
--- xxxvi - Dark Mastery
--- xxxvii - Darkness Mastery
--- xxxviii - Earth Mastery
--- xxxix - Electric Mastery (1)
--- xxxx - Electric Mastery (2)
--- xxxxi - Energy Mastery
--- xxxxii - Fire Mastery
--- xxxxiii - Flame Mastery
--- xxxxiv - Force Mastery
--- xxxxv - Ice Mastery
--- xxxxvi - Munitions Mastery
--- xxxxvii - Power Mastery
--- xxxxviii - Primal Mastery
--- xxxxix - Psionic Mastery
--- xxxxx - Psychic Mastery
--- xxxxxi - Pyre Mastery
--- xxxxxii - Stone Mastery
--- xxxxxiii - Weapon Mastery
5 - Replacable Values
6 - Putting it together - Macroes
7 - Putting it together - Binds
8 - Some Recommended Macroes or Keybinds
9 - Default Key Layout
10 - Cord Keys, Number Pads, Mouse Binds, Other Odd Keys, and Misc.
11 - Bubble Colouring
12 - Q & A: Some commonly asked questions.
~~~ i -Ownership and Copyrights ~~~
City of Heroes (CoH) and City of Villians (CoV) are owned and copywritten by
Cryptic Studios and NCsoft corporation. This faq, on the other hand, is mine.
It can be found linked to IGN, Gamefaqs, Neoseeker, and the Justice Force, as
well as my own, Wu Yausu.
~~~ ii - Versions ~~~
This is the Issue 9 (I9) version. Every time these games get a majour update,
it is called an Issue. There may be updates between issues that require a faq
change, but so far, every Issue has required at least a minour update in the
guide.
~~~ iii - Contributing and Contacting ~~~
If you wish to contribute to this faq, you can contact me at:
webmaster (at) wuyausu.com, or to let me know it is directly related to
CoH/CoV, you can contact me at oninoonmitsu (at) wuyausu.com. Or, you could
go to http://wuyausu.com and leave me a note on my tag board.
There have been a couple people that have helped me in the compilation of this
faq in the past. They are:
LightTiger (Triumph server) - Change Costume command
Lord Onyx (Justice server) - Testing the costume change/power combination that
I wrote while I was unable to get on.
~~~ iv - What's New? ~~~
1 - New I7 emotes have been added.
2 - CoV command has been removed. This used to allow access to CoV costumes
in CoH if you had both games. Since access is automatic now, and the
devs have blocked the CoV command, I have removed it from the faq.
3 - Section 10, with the odd key names, has been expanded on the suggestion of
goodlivn.
4 - The Default Keybind Layout, the new section 9, has been added at the
suggestion of happyscrub.
5 - The Q & A section has been extended, how to auto-send, font colours
6 - Bubble Colouring section added, due to the heavy number of requests for it.
~~~ 1 - Macroes versus Key Binds ~~~
Many players I have spoken to do not seem to understand the differences
between the two. That is understandable since the difference is mostly in the
execution, not the effect.
When a macro is created in City of Heroes, it places itself automatically in
the powers tray. The benefit to this is that players who prefer the mouse can
activate it straight from the tray. The downside is, even with the tray fully
extended, a player only has 20 slots available. That means, assuming you do
not have any non-power macroes up, you will still be 5 shy of showing all
powers. Probably more once the epic at's are live.
A macro always starts with /macro.
A key bind is like your movement keys, where no mouse is needed. If you key
bind a power, that means it is activated from the keyboard. The benefit is
that it does not take up any space in your power tray. The downside is, if you
are a mouse player, this can become awkward. You also risk forgetting what
binds are where for individual characters.
A key binding always starts with /bind
~~~ 2 - Commands ~~~
Okay, you have decided what kind of short-cut you want, macro or key bind. The
next step is to decide if you want to use a command, an emote, or both. If you
decide you want commands or both, start here. If not, skip down to Emote Names.
When typing in the chat box, a backslash before the command with no space
activates the effect. However, the commands, when making a macro or key
binding, will be seperated by $$.
The following is a brief list of commands and what they do.
~~~2a: General:
~~~~(Binds/Macroes)
Bind - Binds a key to any command. Syntax will be covered later.
Bind_save - Saves your binds to you CoH folder.
Bind_save_file - Allows you to specifically name a file, allowing you to have
one for every character, or every AT type. They will be found in your
CoH/CoV piggs folder. Syntax: /bind_save_file .txt
Saving it in txt form allows you to modify it later. I will cover that
later.
Bind_load - Loads your keybinds.txt file from your CoH/CoV folder.
Bind_load_file - Loads a specific file from your piggs folder. This is useful
if you use the same style of AT a lot and want to save time on the
common binds. Syntax: /bind_load_file .txt
Macro - Creates a macro button. Syntax will be covered later.
Macroslot - Provides a macro into a specific slot (1-0).
~~~~(Camera Control)
Camdist - Sets the distance between your character and the camera. This must
be set in feet.
Camdistadjust - When bound to a mouse wheel, this command causes the mouse
wheel to move the camera distance.
Camreset - Resets the camera behind the character.
Camrotate - This allows controlled camera rotation. The default key is the
PageUp key.
Zoomin - Zooms the camera in.
Zoomout - Zooms the camera out.
Lookup - Pitches the camera up.
Lookdown - Pitches the camera down.
Third - Toggles between first and third person camera views.
First - Toggles between first and third person camera views.
Mouse_look - Command key for mouselook
~~~~(Screen management)
Fullscreen - Sets the game to fullscreen mode.
Maximize - Maximizes the window in windowed mode.
Disable2d - Disables 2d sprite drawing.
Screen - Sets the X and the Y screen dimentions. This works best when
kept tot he traditional sizes of 640x480, 1024x768, 1280xx1024,
1600x1200, and the like.
Netgraph - Displays network connection information.
Showfps - Shows your current framerate. 1 is on, 0 is off.
Syntax: /showfps 1 or /showfps 0
TextAniso - Sets the amount of anisotropic filtering to use and reloads
textures. Unless you actually know what that means, I strongly
recommend not using this command.
Fsaa - Sest the amount of fullscreen anti-aliasing.
Vis_scale - Controls the world details. 1.0 is default.
ShaderDetail - Changes the shade detail level.
UseHDR - Use HDT lighing effects (Bloom or tonemapping) if availalbe.
UseDOF - Use Depth of Field effects if available.
UseLightmaps - Use lightmaps if available.
UseWater - Use fancy water effects if available.
NoSunFlare - Disables sun flare for performance debugging.
RenderScaleX - Changes the horizontal scale at which the 3d world is rendered
relative to your screen size.
RenderScaleY - Changes the vertical scale at which the 3D world is rendered
relative to your screen size.
RenderScale - Changes the scale at which the 3D world is rendered relative to
your screen size.
RenderSize - Changes the size at which the 3D world is rendered.
UseRenderScale - Enables/disables render scaling feature.
RenderScaleFilter - Changes method of filtering used in renderscaling.
BloomWeight - Sets bloom scale, valid values 0.0 - 2.0
BloomScale - Sets bloom blur size, valid values of 2 or 4
DofWeight - Sets DOF scale, valid values 0.0 - 2.0
Shadowvol - Controls whether or not shadow volumes are drawn.
Ss - Controls whether or not simple shadows are drawn.
Stopinactivedisplay - Stops rendering when the game is not the foreground
application.
Reloadgfx - unloads all textures, causing them to be reloaded dynamically.
Texwordeditor - edit the text layout for translatable textures.
Cursorcache - enable cursor cache for smoother cursor changes.
~~~~(Targeting)
Toggle_enemy - Cycles through targetable enemies. Tab is the default key.
Toggle_enemy_prev - Cycles through targetable enemies (in reverse).
Target_enemy_near - Targets the nearest enemy.
Target_enemy_far - Targets the farthest enemy.
Target_enemy_next - Cycles through visible targetable enemies in near to far
order.
Target_enemy_prev - Cycles through visible targetable enemies in far to near
order.
Target_friend_near - Targets the nearest friend.
Target_friend_far - Targets the farthest friend.
Target_friend_next - Cycles through visible targetable friends in near to far
order.
Target_friend_prev - Cycles through visible targetable friends in far to near
order.
Target_custom_near - Targets the nearest match.
Parameters:
enemy - Hostiles
friend - Friendlies (including pets)
defeated - 0 HP targets
alive - Living targets
mypet - Inlcude only your pets
notmypet - Exclude your pets
base - Include only passive base items
notbase - Exlude passive base items
Target_custom_far - Targets the farthest match.
Parameters:
enemy - Hostiles
friend - Friendlies (including pets)
defeated - 0 HP targets
alive - Living targets
mypet - Inlcude only your pets
notmypet - Exclude your pets
base - Include only passive base items
notbase - Exlude passive base items
Target_custom_next - Cycles through matching targets in near to far order.
Parameters:
enemy - Hostiles
friend - Friendlies (including pets)
defeated - 0 HP targets
alive - Living targets
mypet - Inlcude only your pets
notmypet - Exclude your pets
base - Include only passive base items
notbase - Exlude passive base items
Target_custom_prev - Cycles through matching targets in far to near order.
Parameters:
enemy - Hostiles
friend - Friendlies (including pets)
defeated - 0 HP targets
alive - Living targets
mypet - Inlcude only your pets
notmypet - Exclude your pets
base - Include only passive base items
notbase - Exlude passive base items
Unselect - unselects currently selected thing
~~~~(Information Gathering)
Info - Opens the info window for the current target, yourself if you have no
target.
Info_tab - Opens the specified tab of the info window for the current target,
yourself if you have no target.
Info_self - Opens the info window for yourself.
Info_self_tab - Opens the specified tab of the info window for yourself.
Demorecord - Starts recording everything that happens in a client_demos
folder with-in your CoH/CoV folder. Syntax: Demorecord .txt
Demostop - Stops the demorecord command.
Cmdlist - Displays all of the commands available.
whereami Tells the name of the shard/map you are on.
loc Get current position.
getpos Get current position.
~~~2b: Menu Commands:
Manage - Takes you to your Enhancements screen.
Map - Opens and closes the map. The default for this is m.
Menu - Opens the menu. The default for this is .
Nav - Opens the navigation compass. The default for this is n.
Target - Opens the target information window. The default for this is t.
Window_color - Changes the colour of your windows.
Window_hide - forces the specified window to be hidden.
Window_resetall - Resets all windows to their original defaults for size,
locations, colours, and visibility.
~~~2c: Chat Controls:
AFK - Indicates that you are away from your keyboard, placing a small *afk*
above your character. If you follow it up with a specific message,
that is shown above your character. For example "/afk ler" would
display "ler" above the character. (For those curious, ler is an
abbreviation for "little elf's room", something I have used for a
number of years in chat-based role-play sites and in games for using
the rest room)
Autoreply - Automatically directs a /tell to who-ever you have targeted.
Default button is backspace.
B or Broadcast - Places any following text on the Broadcast channel while
leaving the default on Local.
Bug - Enter a short debion after /bug to submit a bug to programmers.
Chat - Toggles the chat window on and off.
Em or Emote - Activates an emote action or sends the following text to a
thought bubble.
Ignore - Ignores the player name listed after this. "/ignore Yunthor" would,
thus, ignore me if Yunthor was the name I was using in this game.
Ignorelist - Opens a list of players currently on your ignore list.
P or Private - Sends a personal message to the specified player.
Quickchat - Pulls up the QuickChat list. I never use this, personally, p
refering to use the emote list below.
Req or Request - Places any following text on the Request channel while
leaving the default on Local.
Sell - Sends following text to the Request channel while leaving the default
on Local.
Slashchat - Starts a local chat with the emote slash automatically placed at
the beginning. The default key for this is /.
Trade - Invites a specified player to trade.
Trade_accept - Accepts an invitation to trade.
Trade_decline - Declines an invitation to trade.
Unignore - Removes a player from the ignore list.
Whisper - Sends a personal message to the specified player, same as Private.
Y or Yell - Sends the following text to the broadcast channel.
startchat - Starts chat-entry mode.
slashchat - Starts chat-entry mode with slash.
say - Sends the given text on the current chat channel.
s - Sends the given text on the current chat channel.
chat_set - Sets the channel to the given string.
chat_cycle - Cycles through the default chat channels.
hideprimarychat - Hide/unhide primary chat window text messages.
tabtoggle - Make the previously active chat tab the new active tab. Used to
flip between two tabs.
tabnext - Cycle forward through all chat tabs in indicated chat window (0-4)
tabprev - Cycle backward through all chat tabs in indicated chat window (0-4)
tabglobalnext - Cycle forward through all chat tabs in all windows. Will open
the corresponding chat window if necessary.
tabglobalprev - Cycle backward through all chat tabs in all windows. Will open
the corresponding chat window if necessary.
tabselect - Select the given chat tab. Will open the corresponding chat
window if necessary.
change_handle - Change your global user name, if allowed
Syntax: change_handle
chan_create - Create a new chat channel
Syntax: chan_create
chan_join - Join an existing chat channel
Syntax: chan_join
chan_leave - Leave a chat channel
Syntax: chan_leave
chan_invite_team - Invite your entire team or taskforce to a chat channel
Syntax: chan_invite_team
chan_invite_gf - Invite your entire global friends list to a chat channel
Syntax: chan_invite_gf
chan_user_mode - Sets user permissions for specified user on channel.
You must have operator status to set permissions.
Syntax: chan_user_mode
Valid Options:
-join - kicks user from channel
+send / -send - gives/removes user ability to send messages
to channel
+operator / -operator - gives/removes operator status from
another user in the channel
chan_mode - Changes default access rights for new user who joins the channel.
If you set -join, no one can join.
Syntax: chan_mode Valid Options:
-join kicks user from channel
+send / -send gives/removes user ability to send messages
to channel
+operator / -operator - gives/removes operator status from
another user in the channel
chan_members - List all members of channel
Syntax: chan_members
chan_motd - Set the channel's Message Of The Day, which is sent to everyone
that joins the channel. Syntax: chan_motd
chan_desc - Set the channel's debion
Syntax: chan_desc
watching - List all channels that you belong to.
gfriends - Display all members of your global friends list.
ghide - Make yourself invisible to your global friends.
gunhide - Make yourself visible to your global friends.
gignoring - Lists the players on your global chat ignore list
myhandle - Display your chat handle.
quickchat - Pops up the quickchat menu.
window_resetall - Resets all window locations, sizes, and visibility to their
defaults.
window_toggle - Show a window if hidden, hide a window if shown.
toggle - Show a window if hidden, hide a window if shown.
window_show - Forces the given window to be shown.
show - Forces the given window to be shown.
window_hide - Forces the given window to be hidden.
window_color - Changes the window colors.
windowcolor - Changes the window colors.
bgcolor - When placed inside the greater than and less than symbols
(above the comma and period), it alters the background colour of your
speach. You must specify the colour.
color - When placed inside the greater than and less than symbols (above the
comma and period), it alters the text colour of your speach. You must
specify the colour.
border - When placed inside the greater than and less than symbols (above the
comma and period), it alters the border colour of your speach. You must
specify the colour.
~~~2d: Powers and Insperations:
Inspexec_name - Short for Inspiration Execute, this will activate an
inspiration by type, if you have them. For example,
inspexec_name respite will activate a respite inspiration if you have
one. Very useful and highly recommended.
Inspexec_slot - Activates inspirations by slot. The defaults are the f1
through f4 keys (after you get 4).
Inspexec_tray - Activates inspirations by tray and slot combinations. This is
the same as the alt+f1-4 keys.
Powexec_abort - Short for, you guessed it, Power Execute. This cancels a power
after it was started.
Powexec_auto - This sets a power to auto attack. Hitting it again will toggle
it off. Note: The ability to stack powexec_auto commands was removed in
Issue 2.
Powexec_name - This activates a power by name. I make heavy use of this,
personally.
Powexec_slot - This activates a power by slot. The defaults are 1-0.
Powexec_altslot - This activates a power in the upper tray by slot. The default
is alt+1-0
Powexec_toggleoff - This will toggle a power off. If the power is already off,
then it does nothing.
Powexec_toggleon - This will toggle a power on. If the power is already on,
then it does nothing.
~~~2e: Supergroup, Team, Sidekick, and Friend Commands:
Demote - Demotes a member by one rank.
Estrange - Removes the specified player from the friends list.
F - Sends the following text to the friends channel while leaving the chat
default to local.
Findmember - Brings up a list of players looking for team (lft).
Friend - Adds the specified player to your friends list.
G or Group - Sends the following text to the Team channel with-out changing
the default from Local.
I or Invite - Invites a player into a team.
K or Kick - Kicks a player from the team.
Leaveteam - Quits the team you are on.
Namecaptain - Changes the captain title in Supergroups.
Nameleader - Changes the leadership title in Supergroups.
Namemember - Changes the general member title in a Supergroup.
Promote - Promotes specified member by one rank.
SG - Starts a Supergroup channel.
SG_accept - Accepts membership into a Supergroup
SG_decline - Declines membership into a Supergroup.
SGI or SGInvite - Invites a player into a Supergroup.
SGK or SGKick - Kicks a player out of a Supergroup.
SGLeave - Quits your current Supergroup.
Sgsetmotd - Sets the Message of the Day for a Supergroup.
Sgsetmotto - Sets the Motto of a Supergroup.
SGstats - Displays Super Group information in your chat window.
SK or Sidekick - Invites a player to be your sidekick.
Sidekick_accept - Accepts an invitation to be a sidekick.
Sidekick_decline - Declines an invitation to be a sidekick.
Sugergroup - Sends following text to Supergroup channel while leaving your
default on local.
Team - Sends following text to Team while leaving the chat default on Local.
Unfriend - Removes a player from friends list.
UNSK or Unsidekick - Ends the sidekick/mentor partnership.
Arenainvite - Invite a player to join your arena event.
~~~2f: Other:
~~~~(Movement)
+forward - Moves you forward as long as button is down.
+left - Strafes you left as long as button is down.
+right - Strafes you right as long as button is down.
+backward - Moves you backwards as long as button is down.
+turnleft - Turns you left as long as button is down.
+turnright - Turns you right as long as button is down.
+up - Jump, climb if fly or hover is on.
+down - Lowers yourself if fly or climb is on.
++up - Auto-climb for fliers and hoverers, good for quick take-offs. Toggle
button again or press the space bar (jump) to cancel.
++down - Auto-land for fliers and hoverers.
++forward - Moves you forward until button is pressed again. Same as
++autorun, except it cancels if you hit forward again, where as autorun
only cancels on +backwward or toggling autorun again.
++autorun - Moves you forward until button is pressed again. Same as ++forward
except it does not cancel upon pressing +forward.
++backward - Moves you backwards until button is pressed again.
Follow - Sets your character to follow who ever is highlighted.
ctm_toggle - click-to-move toggle
clicktomove - enables click-to-move
ctm - enables click-to-move
~~~~(Communication)
Emaildelete - Deletes a message. You must know the specific message number.
Emailheaders - Requests the email headers.
Emailread - Opens a specific email. You must know the specific message number.
Emailsend - Sends an email. You must specify the recipient's name, subject,
and the message (in that order). These fields must be seperated by a
comma (,). Spaces need to be bracketed by question marks.
Hide - Hides you from lists.
Unhide - Makes you visible to lists.
~~~~(GUI Manipulation)
chat - Toggles the chat window.
tray - Toggles the tray window
target - Toggles the target window.
nav - Toggles the navigation window.
map - Toggles the map window.
menu - Toggles the menu.
chatoptions - Toggles chat options for specified window (0-4)
powers - Toggles the power inventory.
alttray - Toggle the secondary tray while a key is being pressed.
alt2tray - Toggle the secondary tray while a key is being pressed.
alttraysticky - Toggle the secondary tray.
tray_sticky - Set the sticky-state of the specified tray.
Syntax: tray_sticky <0 for non sticky, sticky
otherwise>
tray_sticky_alt2 - Toggle the sticky-state of the alt2 tray.
next_tray - Go to next tray.
prev_tray - Go to previous tray.
next_tray_alt - Go to next secondary tray.
prev_tray_alt - Go to previous secondary tray.
next_tray_alt2 - Go to next tertiary tray.
prev_tray_alt2 - Go to previous tertiary tray.
next_trays_tray - Go to next trays tray slot.
prev_trays_tray - Go to previous trays tray slot.
goto_tray - Go to specified tray number.
goto_tray_alt - Go to specified tray number.
goto_tray_alt2 - Go to specified tray number.
goto_trays_tray - Go to specified tray number in the specified tray.
Syntax: goto_trays_tray
~~~~(Special for Pet-based character)
petoptions - Displays pet option context menu.
pet_select - Select Pet.
pet_select_name - Select Pet.
petcom - Set the stance or action of current pet.
Syntax: petcom_name " "
petcom_name - Set the stance or action of a specific pet.
Syntax: petcom_name " "
petcom_pow - Set the stance or action of a all pets cast by power.
Syntax: petcom_name " "
petcom_all - Set the stance or action of a specific pet.
Syntax: petcom_name
petsay - Make your current pet say something or emote.
petsay_name - Make the named pet say something or emote.
petsay_pow - Make all pets created by given power say something or emote.
petsay_all - Make the named pet say something or emote.
petrename - Rename your current pet.
petrename_name - Rename the named pet.
release_pets - Release your current pets
~~~~(Misc)
costume_change - Costume Change. To use, follow up by the appropriate number.
It is followed by:
0 = 1st costume.
1 = 2nd costume.
2 = 3rd costume.
3 = 4th costume.
4 = 5th costume.
Note: You can get your second costume at level 20,your third costume at
level 30, and your fourth costume at level 40. I want to thank
LightTiger on Triumph for sending me this command.
Quit - Quits to desktop.
Stuck - Use if your character seems to be someplace they cannot get out of.
Who - Gives you information on a specific player. Syntax: /who
Whoall - Pulls up a list of players currently on the same map as you.
Screenshot - Saves a tga image. Your print screen is set to this by default.
Screenshotui - Saves a tga image with the user interface in place.
respec - Go to respec screen if you have recieved a free holiday and/or
Issue respec. Please note that the mission reward respecs cannot
be used via this command.
getarenastats - Get your arena stats.
servertime - Shows the current server time.
search - Find a player.
sea - Find a player.
~~~~(Unknown Effects)
After I6, I found a handful of commands that I have yet to find a use for.
The last two, I assume, will go under Screen Management, but I have not yet
found the effects. Use at your own risk.
Renderthread
Norenderthread
~~~ 3: Emote Names ~~~
Using macros and binds for actions is extremely common in games, and
City of Heroes and City of Villians are no different. Knowing what the name of
the emote you wish to macro/bind is extremely important. The following is a
list of the action emotes in the game.
Issue 9 emotes:
Binoculars
Camera
Cellphone
Clipboard
Crouch
Drum
Drumlow
Fishing
Flashlightdown
Flashlightup
Flippingcoin
Floatbooks
Flypose1
Flypose2
Flypose3
Flypose4
Howl
Readbook
Waiting
Wounded
The complete list:
AFK (Same as Newspaper)
Afraid
Akimbo
Alakazam
AlakazamReact
Angry
AssumePositionWall
AtEase
Attack
BackFlip
BatSmash
BatSmashReact
BB
BeatChest
BigLaugh
BigWave
Binoculars
Boombox
Bow
Bowdown
Burp
BuzzOff
Camera
Champion
Cheer
Cellphone
Chicken
Clap
Clipboard
Coin
CoinToss
Cower
Crack
CrossArms
Crouch
CurseYou
Dance
Dance1
Dance2
Dance3
Dance4
Dance5
Dice
Disagree
DontAttack
Drat
Drink
DropBoombox
Drum
DrumDance
Drumlow
DustOff
Eat
Eatdonut
Eatfood
ELaugh
ElegantBow
EvilLaugh (Same as Muahahaha)
Explain
FancyBow
Fear
Fishing
Flashlight
Flashlightdown
Flashlightup
Flex
Flex1 (Same as FlexA)
Flex2 (Same as FlexB)
Flex3 (Same as FlexC)
FlexA (Same as Flex1)
FlexB (Same as Flex2)
FlexC (Same as Flex3)
Flip
FlipCoin
Flippingcoin
Floatbooks
Flypose1
Flypose2
Flypose3
Flypose4
Food
Frustrated
GetSome
GoAway
Grief
Hand
Handsup
Hi
Hmmmm
HoldTorch
Howl
Huh
Invent
JumpingJacks
Kata
Kneel
Knuckle
Knuckles
Laptop
Laugh
Laugh2
LaughToo
Lecture
Ledgesit
Listenpoliceband (hero side only?)
Lotus
MartialArts
MilitarySalute
Muahahaha (Same as Evillaugh)
Newspaper (Same as AFK)
No
Nod
Noooo
OverHere
Panhandle
Paper
PeerIn
Plot
Plotting
Point
Praise
Protest
RaiseHand
Readbook
Research
ResearchLow
Roar
Rock
RollDice
Rooting
Salute
Scared
Scissors
Score1
Score10
Score2
Score3
Score4
Score5
Score6
Score7
Score8
Score9
Screen
Shucks
Sit
Sitbench1
Sitbench2
Sitbench3
Sitbench4
Sitchair1
Sitchair2
Sitchair3
Sitexecuativechair
Sitstool
Sittable1
Sittable2
Slap
SlapReact
Slash
SlashThroat
Sleep
Smack
SmackYou
Sorry
Stop
Surrender
Talk
TalkToHand
Tarzan
Taunt
Taunt1
Taunt2
TauntA
TauntB Tteabag
Thanks
ThankYou
TheWave
ThreatHand
Thumbsup
TouchScreen
Type
Victory
VillainLaugh
VillainousLaugh
Waiting
WallLean
Wave
WaveFist
Welcome
What
Whistle
Wings
Winner
Wounded
Yata
YataYata
Yes
Yoga
YoureWelcome
~~~ 4 - Power Names ~~~
Please note that this is not a faq *about* the powers. I merely list them
here for the sake of people who wish the list (you know who you are and
why you need it..). If you want raw data or opinions on powers, check the
other faqs.
========= Class Powers ==========
~~~ i - Blaster Primary
~~~~~~ A - Assault Rifle
Burst
Slug
Buckshot
M30 Grenade
Beanbag
Sniper Rifle
Flame Thrower
Ignite
Full Auto
~~~~~~ B - Electric Blast
Charged Bolts
Lightning Bolt
Ball Lightning
Short Circit
Aim
Zapp
Tesla Cage
Voltaic Sentinel
Thunderous Blast
~~~~~~ C - Energy Blast
Power Bolt
Power Blast
Energy Torrent
Power Burst
Sniper Blast
Aim
Power Push
Explosive Blast
Nova
~~~~~~ D - Fire Blast
Flares
Fire Blast
Fire Ball
Rain of Fire
Fire Breath
Aim
Blaze
Blazing Bolt
Inferno
~~~~~~ E - Ice Blast
Ice Bolt
Ice Blast
Frost Breath
Aim
Freeze Ray
Ice Storm
Bitter Ice Blast
Bitter Freeze Ray
Blizzard
~~~ ii - Blaster Secondary
~~~~~~ A - Devices
Web Grenade
Caltrops
Taser
Targeting Drone
Smoke Grenade
Cloaking Device
Trip Mine
Time Bomb
Auto Turret
~~~~~~ B - Electrical Manipulation
Electric Fence
Charged Brawl
Lightning Field
Havoc Punch
Build Up
Lightning Clap
Thunder Strike
Power Sink
Shocking Grasp
~~~~~~ C - Energy Manipulation
Power Thrust
Energy Punch
Build Up
Bone Smasher
Conserve Power
Stun
Power Boost
Boost Range
Total Focus
~~~~~~ D - Fire Manipulation
Ring of Fire
Fire Sword
Combustion
Fire Sword Circle
Build Up
Blazing Aura
Consume
Burn
Hot Feet
~~~~~~ E - Ice Manipulation
Chilblain
Frozen Fists
Ice Sword
Chilling Embrace
Build Up
Ice Patch
Shiver
Freezing Touch
Frozen Aura
~~~ iii - Scrapper Primary
~~~~~~ A - Broadsword
Hack
Slash
Slice
Build Up
Taunt
Parry
Whirling Sword
Disembowel
Head Splitter
~~~~~~ B - Claws
Swipe
Strike
Slash
Spin
Taunt
Follow Up
Focus
Eviscerate
Shockwave
~~~~~~ C - Dark Melee
Shadow Punch
Smite
Shadow Maul
Touch of Fear
Taunt
Siphon Life
Dark Consumption
Soul Drain
Midnight Grasp
~~~~~~ D - Katana
Sting of the Wasp
Flashing Steel
Gambler's Cut
Build Up
Divine Avalanche
Calling the Wolf
The Lotus Drops
Soaring Dragon
Golden Dragonfly
~~~~~~ E - Martial Arts
Thunder Kick
Storm Kick
Cobra Strike
Focus Chi
Warriors Challenge
Crane Kick
Crippling Axe Kick
Dragons Tail
Eagles Claw
~~~~~~ F - Spines
Barb Swipe
Lunge
Spine Burst
Build Up
Taunt
Impale
Quills
Ripper
Throw Spines
~~~ iv - Scrapper Secondary
~~~~~~ A - Dark Armor
Dark Embrace
Death Shroud
Murky Cloud
Obsidian Shield
Dark Regeneration
Cloak of Darkness
Cloak of Fear
Oppressive Gloom
Soul Transfer
~~~~~~ B - Invulnerability
Resist Physical Damage
Temp Invulnerability
Dull Pain
Resist Elements
Unyielding Stance
Resist Energies
Invincibility
Tough Hide
Unstoppable
~~~~~~ C - Regeneration
Fast Healing
Reconstruction
Quick Recovery
Resist Disorientation
Integration
Dull Pain
Instant Healing
Revive
Moment of Glory
~~~~~~ D - Super Reflexes
Focused Fighting
Focused Senses
Agile
Practiced Brawler
Dodge
Quickness
Lucky
Evasion
Elude
~~~ v- Controller Primary
~~~~~~ A - Earth Control
Stone Prison
Fossilize
Stone Cages
Quicksand
Salt Crystals
Stalagmites
Earthquake
Volcanic Gasses
Animate Stone
~~~~~~ B - Fire Control
Ring of Fire
Char
Fire Cages
Smoke
Hot Feet
Flashfire
Cinders
Bonfire
Fire Imps
~~~~~~ C - Gravity Control
Crush
Lift
Gravity Distortion
Propel
Crushing Field
Dimension Shift
Gravity Distortion Field
Fold Space
Wormhole
~~~~~~ D - Ice Control
Chilblain
Block of Ice
Frostbite
Artic Air
Shiver
Ice Slick
Flash Freeze
Glacier
Jack Frost
~~~~~~ E - Illusion Control
Spectral Wounds
Blind
Deceive
Flash
Superior Invisibility
Group Invisibility
Phantom Army
Spectral Terror
Phantasm
~~~~~~ F - Mind Control
Mesmerize
Levitate
Dominate
Confuse
Mass Hypnosis
Telekinesis
Total Domination
Terrify
Mass Confusion
~~~ vi - Controller Secondary
~~~~~~ A - Empathy
Siphon Energy
Heal Other
Absorb Pain
Resurrect
Clear Mind
Fortitude
Recovery Aura
Regeneration Aura
Adrenaline Boost
~~~~~~ B - Force Field
Personal Force Field
Deflection Shield
Force Bolt
Insulation Shield
Refraction Shield
Dispersion Bubble
Repulsion Field
Repulsion Bomb
Force Bubble
~~~~~~ C - Kinetics
Transfusion
Siphon Power
Repel
Siphon Speed
Increase Density
Speed Boost
Inertial Reduction
Transference
Kinetic Transfer
~~~~~~ D - Radiation Emmission
Radiation Emission
Radiation Infection
Accelerate Metabolism
Enervating Field
Mutation
Lingering Radiation
Choking Cloud
Fallout
EMP Pulse
~~~~~~ E - Storm Summoning
Gale
O2 Boost
Snow Storm
Steamy Mist
Fog
Hurricane
Thunder Clap
Tornado
Lightning Storm
~~~ vii - Defender Primary
~~~~~~ A - Dark Miasma
Twillight Grasp
Tar Patch
Darkest Night
Howling Twilight
Shadow Fall
Fearsome Stare
Petrifying Gaze
Black Hole
~~~~~~ B - Empathy
Healing Aura
Heal Other
Absorb Pain
Resurrect
Clear Mind
Fortitude
Recovery Aura
Regeneration Aura
Adrenaline Boost
~~~~~~ C - Force Field
Personal Force Field
Defelction Shield
Force Bolt
Insulation Shield
Detention Field
Dispersion Bubble
Repulsion Field
Repulsion Bomb
Force Bubble
~~~~~~ D - Kinetics
Transfusion
Siphon Power
Repel
Siphon Speed
Increase Density
Speed Boost
Inertial Reduction
Transference
Fulcrum Shift
~~~~~~ E - Radiation Emmission
Radiation Emmission
Radiation Inflection
Accelerate Metabolism
Enervating Field
Mutation
Lingering Radiation
Choking Cloud
Fallout
EMP Pulse
~~~~~~ F - Storm Summoning
Gale
O2 Boost
Snow Storm
Steamy Mist
Freezing Rain
Hurricane
Thunder Clap
Tornado
Lightning Storm
~~~ viii - Defender Secondary
~~~~~~ A - Dark Blast
Dark Blast
Gloom
Moonbeam
Dark Pit
Tenebrous Tentacles
Night Fall
Torrent
Life Drain
Blackstar
~~~~~~ B - Electrical Blast
Charged Bolts
Lightning Blots
Ball Lightning
Short Circuit
Aim
Zapp
Tesla Cage
Voltaic Sentinel
Thunderous Blast
~~~~~~ C - Energy Blast
Power Bolt
Power Blast
Energy Torrent
Power Burst
Sniper Blast
Aim
Power Push
Explosive Blast
Nova
~~~~~~ D - Psychic Blast
Mental Blast
Subdue
Psionic Lance
Psychic Scream
Telekinetic Blast
Will Domination
Psionic Tornado
Scramble Thoughts
Psychic Wall
~~~~~~ E - Radiation Blast
Neutrino Bolt
X-Ray Beam
Irradiate
Electron Haze
Proton Volley
Aim
Cosmic Burst
Neutron Bomb
Atomic Blast
~~~ ix - Tanker Primary
~~~~~~ A - Fiery Aura
Blazing Aura
Fire Shield
Healing Flames
Temperature Protection
Consume
Plasma Shield
Burn
Fiery Embrace
Rise of the Phoenix
~~~~~~ B - Ice Armor
Frozen Armor
Hoarfrost
Chilling Embrace
Wet Ice
Permafrost
Icicles
Glacial Armor
Energy Absorption
Hibernate
~~~~~~ C - Invulnerability
Resist Physical Damage
Temp Invulnerability
Dull Pain
Resist Elements
Unyielding Stance
Resist Energies
Invincibility
Tough Hide
Unstoppable
~~~~~~ D - Stone Armor
Rock Armor
Stone Skin
Earths Embrace
Mud Pots
Rooted
Brimestone Armor
Crystal Armor
Granite Armor
~~~ x - Tanker Secondary
~~~~~~ A - Battle Axe
Gash
Chop
Taunt
Beheader
Build Up
Swoop
Whirling Axe
Cleave
Pendulum
~~~~~~ B - Energy Melee
Barrage
Energy Punch
Taunt
Bone Smasher
Whirling Hands
Stun
Build Up
Energy Transfer
Total Focus
~~~~~~ C - Fiery Melee
Scorch
Fire Sword
Taunt
Combustion
Breath of Fire
Build Up
Fire Sword Circle
Incinerate
Greater Fire Sword
~~~~~~ D - Ice Melee
Frozen Fists
Ice Sword
Taunt
Frost
Build Up
Ice Patch
Freezing Touch
Greater Ice Sword
Frozen Aura
~~~~~~ E - Stone Melee
Stone Fist
Stone Mallet
Taunt
Heavy Mallet
Build Up
Fault
Hurl Boulder
Tremor
Seismic Smash
~~~~~~ F - Super Strength
Jab
Punch
Taunt
Haymaker
Hand Clap
Knockout Blow
Rage
Hurl
Foot Stomp
~~~~~~ G - War Mace
Bash
Pulverize
Taunt
Clobber
Build Up
Jawbreaker
Whirling Mace
Shatter
Crowd Control
~~~ xi - Peacebringer
~~~~~~ A - Luminous Blast
Gleaming Bolt
Glinting Eye
Gleaming Blast
Bright Nova (Form)
Bright Nova Bolt (Bright Nova Form only)
Bright Nova Blast (Bright Nova Form only)
Bright Nova Scatter (Bright Nova Form only)
Bright Nova Detonation (Bright Nova Form only)
Radiant Strike
Proton Scatter
Build Up
Luminous Detonation
Incandescent Strike
Pulsar
Glowing Touch
Solar Flare
Photon Seekers
Dawn Strike
~~~~~~ B - Luminous Aura
Incandescence
Shining Shield
Essence Boost
Thermal Shield
Quantum Shield
Group Energy Flight
White Dwarf (Form)
White Dwarf Strike (White Dwarf Form only)
White Dwarf Smite (White Dwarf Form only)
White Dwarf Flare (White Dwarf Form only)
White Dwarf Sublimation (White Dwarf Form only)
White Dwarf Step (White Dwarf Form only)
White Dwarf Antagonize (White Dwarf Form only)
Reform Essence
Conserve Energy
Quantum Flight
Restore Essence
Light Form
~~~~~~ C - Inherent Powers
Energy Flight
Cosmic Balance
Combat Flight
~~~ xii - Warshade
~~~~~~ A - Umbral Blast
Shadow Bolt
Ebon Eye
Gravimetric Snare
Dark Nova (Form)
Dark Nova Bolt (Dark Nova Form only)
Dark Nova Blast (Dark Nova Form only)
Dark Nova Emanation (Dark Nova Form only)
Dark Nova Detonation
Shadow Blast
Starless Step
Sunless Mire
Dark Mater Detonation
Gravity Well
Essense Drain
Gravitic Emanation
Unchain Essence
Dark Extraction
Quasar
~~~~~~ B - Umbral Aura
Absorption
Gravity Shield
Orbiting Death
Penumbral Shield
Shadow Cloak
Twilight Shield
Black Dwarf (Form)
Black Dwarf Strike (Black Dwarf Form only)
Black Dwarf Smite (Black Dwarf Form only)
Black Dwarf Drain (Black Dwarf Form only)
Black Dwarf Mire (Black Dwarf Form only)
Black Dwarf Step (Black Dwarf Form only)
Black Dwarf Antagonize (Black Dwarf Form only)
Stygian Circle
Nebulous Form
Inky Aspect
Stygian Return
Eclipse
~~~~~~ C - Inherent Powers
Shadow Step
Dark Sustenance
Shadow Recall
~~~ xiii - Brute Primary
~~~~~~ A - Dark Melee
Shadow Punch
Smite
Shadow Maul
Touch of Fear
Siphon Life
Taunt
Dark Consumption
Soul Drain
Midnight Grasp
~~~~~~ B - Energy Melee
Barrage
Energy Punch
Bone Smasher
Build Up
Whirling Hands
Taunt
Total Focus
Stun
Energy Transfer
~~~~~~ C - Fiery Melee
Scorch
Fire Sword
Cremate
Build Up
Incinerate
Taunt
Breath of Fire
Fire Sword Circle
Greater Fire Sword
~~~~~~ D - Stone Melee
Stone Fist
Stone Mallet
Heavy Mallet
Build Up
Fault
Taunt
Seismic Smash
Hurl Boulder
Tremor
~~~~~~ E - Super Strength
Jab
Punch
Haymaker
Hand Clap
Knockout Blow
Taunt
Rage
Hurl
Foot Stomp
~~~ xiv - Brute Secondary
~~~~~~ A Dark Armor
Dark Embrace
Death Shroud
Murky Cloud
Obsidian Shield
Dark Regeneration
Cloak of Darkness
Cloak of Fear
Oppressive Gloom
Soul Transfer
~~~~~~ B Energy Aura
Kinetic Shield
Dampening Field
Power Shield
Entropy Shield
Energy Protection
Energy Cloak
Energy Drain
Conserve Power
Overload
~~~~~~ C - Fiery Aura
Fire Shield
Blazing Aura
Healing Flames
Temperature Protection
Plasma Shield
Consume
Burn
Fiery Embrace
Rise of the Pheonix
~~~~~~ D - Invulnerability
Resist Physical Damage
Temp Invulnerability
Dull Pain
Resist Elements
Unyielding
Resist Energies
Invincibility
Tough Hide
Unstoppable
~~~~~~ E - Stone Armor
Rock Armor
Stone Skin
Earth's Embrace
Mud Pots
Rooted
Brimstone Armor
Crystal Armor
Minerals
Granite Armor
~~~ xv - Stalker Primary
~~~~~~ A - Claws
Swipe
Strike
Slash
Assassin's Claw
Build up
Placate
Focus
Eviscerate
Shockwave
~~~~~~ B - Energy Melee
Barrage
Energy Punch
Bone Smasher
Assassin's Strike
Build Up
Placate
Stun
Energy Transfer
Total Focus
~~~~~~ C - Martial Arts
Thunder Kick
Storm Kick
Crippling Axe Kick
Assassin's Blow
Focus Chi
Placate
Cobra Strike
Crane Kick
Eagles Claw
~~~~~~ D - Ninja Blade
Sting of the Wasp
Gambler's Cut
Flashing Steel
Assassin's Blade
Build Up
Placate
Divine Avalanche
Soaring Dragon
Golden Dragonfly
~~~~~~ E - Spines
Barb Swipe
Lunge
Spine Burst
Assassin's Impaler
Build Up
Placate
Impale
Ripper
Throw Spines
~~~ xvi - Stalker Secondary
~~~~~~ A - Energy Aura
Hide
Kinetic Shield
Power Shield
Entropy Shield
Energy Protection
Repulse
Energy Drain
Conserve Power
Overload
~~~~~~ B - Ninjitsu
Hide
Ninja Reflexes
Danger Sense
Caltrops
Kuji-in Rin
Kuji-in Sha
Smoke Flash
Blinding Powder
Kuji-in Retsu
~~~~~~ C - Regeneration
Hide
Fast Healing
Reconstruction
Dull Pain
Integration
Resilience
Instant Healing
Revive
Moment of Glory
~~~~~~ D - Super Reflexes
Hide
Focused Fighting
Focused Senses
Agile
Practiced Brawler
Dodge
Quickness
Evasion
Elude
~~~ xvii - Mastermind Primary
~~~~~~ A - Mercenaries
Burst
Soldiers
Slug
Equip Mercenary
M30 Grenade
Spec Ops
Serum
Commando
Tactical Upgrade
~~~~~~ B - Necromancy
Dark Blast
Zombie Horde
Gloom
Enchant Undead
Life Drain
Grave Knight
Sould Extraction
Lich
Dark Empowerment
~~~~~~ C - Ninjas
Snap Shot
Call Genin
Aimed Shot
Train Ninjas
Fistful of Arrows
Call Jounin
Smoke Flash
Oni
Kuji in Zen
~~~~~~ D - Robotics
Pulse Rifle Blast
Battle Drones
Pulse Rifle Burst
Equip Robot
Photon Grenades
Protector Bots
Repair
Assault Bot
Upgrade Robot
~~~ xviii - Mastermind Secondary
~~~~~~ A - Dark Maisma
Twilight Grasp
Tar Patch
Darkest Night
Howling Twilight
Shadow Fall
Fearsome Stare
Petrifying Gaze
Black Hole
Dark Servant
~~~~~~ B - Force Field
Force Bolt
Deflection Shield
Insulation Shield
Detention Field
Personal Force Field
Dispersion Bubble
Repulsion Field
Repulsion Bomb
Force Bubble
~~~~~~ C - Poison
Alkaloid
Envenom
Weaken
Neurotoxin Breath
Elixir of Life
Antidote
Paralytic Poison
Poison Trap
Noxious Gas
~~~~~~ D - Traps
Web Grenade
Caltrops
Triage Beacon
Acid Mortar
Force Field Generator
Poison Trap
Seeker Drones
Trip Mine
Detonator
~~~~~~ E - Trick Arrow
Entangling Arrow
Flash Arrow
Glue Arrow
Ice Arrow
Poison Gas Arrow
Acid Arrow
Disruption Arrow
Oil Slick Arrow
EMP Arrow
~~~ xix - Dominator Primary
~~~~~~ A - Fire Control
Ring of Fire
Char
Fire Cages
Smoke
Hot Feet
Flashfire
Cinders
Bonfire
Fire Imps
~~~~~~ B - Gravity Control
Crush
Lift
Gravity Distortion
Propel
Crushing Field
Dimension Shift
Gravity Distortion Field
Wormhole
Singularity
~~~~~~ C - Ice Control
Chilblain
Block of Ice
Frostbite
Arctic Air
Shiver
Ice Slick
Flash Freeze
Glacier
Jack Frost
~~~~~~ D - Mind Control
Mesmerize
Levitate
Dominate
Confuse
Mass Hypnosis
Telekinesis
Total Domination
Terrify
Mass Confusion
~~~~~~ E - Plant Control
Entangle
Strangle
Roots
Spore Burst
Seeds of Confusion
Spirit Tree
Vines
Carrion Creepers
Fly Trap
~~~ xx - Dominator Secondary
~~~~~~ A - Energy Assault
Power Bolt
Bone Smasher
Power Push
Power Blast
Power Boost
Whirling Hands
Total Focus
Sniper Blast
Power Burst
~~~~~~ B - Fiery Assault
Flares
Incinerate
Fire Breath
Fire Blast
Fiery Embrace
Combustion
Consume
Blaze Bolt
Blaze
~~~~~~ C - Icy Assault
Ice Bolt
Ice Sword
Ice Sword Circle
Ice Blast
Power Boost
Frost Breath
Chilling Embrace
Greater Ice Sword
Bitter Ice Blast
~~~~~~ D - Psionic Assault
Psionic Dart
Mind Probe
Telekinetic Thrust
Mental Blast
Psychic Scream
Drain Psyche
Subdue
Psionic Lance
Psychic Shockwave
~~~~~~ E - Thorny Assault
Thorny Darts
Skewer
Fling Thorns
Impale
Aim
Thorn Burst
Thorntrops
Ripper
Thorn Barrage
~~~ xxi - Corruptor Primary
~~~~~~ A - Assault Rifle
Burst
Slug
Buckshot
M30 Grenade
Beanbag
Sniper Rifle
Flamethrower
Ignite
Full Auto
~~~~~~ B - Dark Blast
Dark Blast
Gloom
Moonbeam
Dark Pit
Tenebrous Tentacles
Night Fall
Torrent
Life Drain
Blackstar
~~~~~~ C - Energy Blast
Power Bolt
Power Blast
Energy Torrent
Power Burst
Sniper Blast
Aim
Power Push
Explosive Blast
Nova
~~~~~~ D - Fire Blast
Flares
Fire Blast
Fire Ball
Rain of Fire
Fire Breath
Aim
Blaze
Blazing Bolt
Inferno
~~~~~~ E - Ice Blast
Ice Bolt
Ice Blast
Frost Breath
Aim
Freeze Ray
Ice Storm
Bitter Ice Blast
Bitter Freeze Ray
Blizzard
~~~~~~ F - Radiation Blast
Neutrino Bolt
X-Ray Beam
Irradiate
Electron Haze
Proton Volley
Aim
Cosmic Burst
Neutron Bomb
Atomic Blast
~~~~~~ G - Sonic Attacks
Shriek
Scream
Howl
Shockwave
Shout
Amplify
Sirens Song
Screech
Dreadful Wail
~~~ xxii - Corruptor Secondary
~~~~~~ A - Cold Domination
Infrigidate
Ice Shield
Snow Storm
Glacial Shield
Frostwork
Artic Fog
Benumb
Sleet
Heat Loss
~~~~~~ B - Dark Miasma
Twilight Grasp
Tar Patch
Darkest Night
Howling Twilight
Shadow Fall
Fearsome Stare
Petrifying Gaze
Black Hole
Dark Servant
~~~~~~ C - Kinetics
Tranfusion
Siphon Power
Repel
Siphon Speed
Increase Density
Speed Boost
Inertial Reduction
Transference
Fulcrum Shift
~~~~~~ D - Radiation Emission
Radiant Aura
Radiation Infection
Accelerate Metabolism
Enervating Field
Mutation
Lingering Radiation
Choking Cloud
Fallout
EM Pulse
~~~~~~ E - Sonic Resonance
Sonic Siphon
Sonic Barrier
Sonic Haven
Sonic Cage
Disruption Field
Sonic Dispersion
Sonic Repulsion
Clarity
Liquefy
~~~~~~ F - Thermal Radiation
Warmth
Fire Shield
Cauterize
Plasma Shield
Power of the Pheonix
Thaw
Forge
Heat Exhaustion
Melt Armor
~~~~~~ G - Traps
Web Grenade
Caltrops
Triage Beacon
Acid Mortar
Force Field Generator
Poison Trap
Seeker Drones
Trip Mine
Time Bomb
========= Pool Powers ===========
~~~ xxiii - Concealment
Stealth
Grant Invisibility
Invisibility
Phase Shift
~~~ xxiv - Fighting
Boxing
Kick
Tough
Weave
~~~ xxv - Fitness
Swift
Hurdle
Health
Stamina
~~~ xxvi - Flight
Hover
Air Superiority
Fly
Group Fly
~~~ xxvii - Leadership
Maneuvers
Assault
Tactics
Vengeance
~~~ xxviii - Leaping
Jump Kick
Combat Jumping
Super Jump
Acrobatics
~~~ xxix - Medicine
Aid Other
Stimulant
Aid Self
Resuscitate
~~~ xxx - Presence
Challenge
Provoke
Intimidate
Invoke Panic
~~~ xxxi - Speed
Flurry
Hasten
Super Speed
Whirlwind
~~~ xxxii - Teleportation
Recall Friend
Teleport Foe
Teleport
Team Teleport
========= Ancillary Pool Powers ===========
~~~ xxxiii - Artic Mastery(Tanker)
Chilblain
Block of Ice
Ice Blast
Ice Storm
~~~ xxxiv - Body Mastery (Scrapper)
Conserve Power
Focused Accuracy
Lazer Beam Eyes
Energy Torrent
~~~ xxxv - Cold Mastery (Blaster)
Snow Storm
Flash Freeze
Frozen Armor
Hibernate
~~~ xxxvi - Dark Mastery (Defender)
Oppressive Gloom
Dark Consumption
Dark Embrace
Soul Drain
~~~ xxxvii - Darkness Mastery (Scrapper)
Torrent
Petrifying Gaze
Dark Blast
Tenebrous Tentacles
~~~ xxxviii - Earth Mastery (Tanker)
Stone Cages
Salt Crystals
Fossilize
Stalagmites
~~~ xxxix - Electric Mastery (Blaster)
Static Discharge
Shocking Bolt
Charged Armor
EMP Pulse
~~~ xxxx - Electric Mastery (Defender)
Electric Fence
Thunder Strike
Charged Armor
Power Sink
~~~ xxxxi - Energy Mastery (Tanker)
Conserve Power
Focused Accuracy
Laser Beam Eyes
Energy Torrent
~~~ xxxxii - Fire Mastery (Controller)
Fire Blast
Fire Ball
Fire Shield
Consume
~~~ xxxxiii - Flame Mastery (Blaster)
Bonfire
Char
Fire Shield
Rise of the Phoenix
~~~ xxxxiv - Force Mastery (Blaster)
Personal Force Field
Repulsion Field
Temporary Invulnerability
Force of Nature
~~~ xxxxv - Ice Mastery (Controller)
Ice Blast
Hibernate
Frozen Armor
Ice Storm
~~~ xxxxvi - Munitions Mastery (Blaster)
Body Armor
Cryo Freeze Ray
Sleep Grenade
LRM Missile
~~~ xxxxvii - Power Mastery (Defender)
Conserve Power
Power Buildup
Temp Invulnerability
Total Focus
~~~ xxxxviii - Primal Forces (Controller)
Power Blast
Conserve Power
Temp Invulnerability
Power Boost
~~~ xxxxix - Psionic Mastery (Controller)
Mental Blast
Indomitable Will
Mind over Body
Psionic Tornado
~~~ xxxxx - Psychic Mastery (Defender)
Dominate
Mass Hypnosis
Mind over Body
Telekinesis
~~~ xxxxxi - Pyre Mastery (Tanker)
Ring of Fire
Char
Fireblast
Fireball
~~~ xxxxxii - Stone Mastery (Controller)
Hurl Boulders
Fissure
Rock Armor
Earth's Embrace
~~~ xxxxxiii - Weapon Mastery (Scrapper)
Web Grenade
Caltrops
Shuriken
Exploding Shuriken
~~~ 5 - Replaceable values ~~~
There are six (6) replaceable values that I have found thus far. Each
replaceable value is preceded by a single dollar sign ($) with no space. I
specify this because commands use a double dollar sign and a space before
the command.
$target - Places the name of what-ever you have selected/targeted into the
macro/binding. If you have another player targeted, it will say his/her
name. This is the only replaceable value that uses the targeted value.
The rest use your own.
$archetype - This places your archetype into the macro/binding..
$origin - This places your origin into the macro/binding.
$name - This places your name into the macro/binding.
$level - This places your level into the macro/binding.
$battlecry - Your character's battle cry will be used. Set you battle
cry under your I.D. ( then d in game)
So, as an example, a 7th level magic blaster named Deviant (looking at
deviantART as I type this) with a target of Freakizoid could use the
following macro/binding:
"local Greetings, $target. I am $name, a $level $origin $archetype."
And it would appear in game as:
"Greetings, Freakizoid. I am Deviant, a 7th level magic blaster."
More on this, though, in combining below.
~~~ 6 - Putting it together, Macros ~~~
To be honest, I am a keyboard player. I do use the mouse, but usually only
to select targets. The tab key is bound to cycle through the targets, but
selecting the target you want can take too long and get you killed that
way.
Macros can come in quite handy, especially for those who prefer to use the
mouse over keyboard. They can, literally, be a life-saver.
For example, a common macro for players who like to team up is a cry for
help. It would look something like this:
/macro Help “local Help! $target is giving me problems!”
If the player was fighting against, say, Lead Freezer (a boss for the
Outcasts, generally around level 17 or 18), it would come out as:
“Help! Lead Freezer is giving me problems!”
You can include emotes in by using the double dollar sign followed by a
space and emote ($$ emote). So, a greetings where you bow would looks
something like this:
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