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Professor Crackpot's Guide to Thugs/Force Field

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Professor Crackpot Profile

Author: Professor Crackpot
View Profile of Professor Crackpot

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Welcome to my guide to the Thugs/Force Field Masterminds. First off, I just want to let you know (like all of my guides), I won't be telling you about the odd levels (slotting), so I will just be telling you what types of enhancements to use on your powers.

Level 1: Call Thugs and Force Bolt
Call Thugs: 3 dam, 3 acc
Force Bolt: 3 acc, 2 knockback, 1 recharge

Thugs may be pretty weak with just pistols and brawl in their early levels, but once they have the upgrades, they're kicking total @$$.

Force Bolt: This is without doubt one of the funnest (and funniest) powers in the Force Field set. It's great, since it's a wonderful way to keep the bosses unable to attack while your pets destroy them. They get knocked back and take their time getting up, only to be hit with another knockback. This is a 5/5 star power.

Level 2: Dual Wield
2 dam, 2 acc

Dual Wield is a nice damage attack. It also has a nice animation...but that's not why you're getting the power. With just 2 acc, it rarely misses, and with 2 damage it does a suprising amount of damage for a Mastermind damage power.

Level 4: Deflection Shield
3 defence, 1 recharge, 1 endurance

Yep, you picked Force Field, so you better expect to get the bubbles. These make your pets quite resistant to smashing and lethal damage, which is extremely common in the beginning and ending of the game.

Level 6: Equip Thug
3 rech, 3 end

Ah yes, the first upgrade. Great when you first get it because it gives your lesser thugs Dual Wield, which will help you take out your enemies much faster. Take this power the moment it is available, don't put if off until a later level.

Level 8: Swift
1 runspeed

Swift will help you get around faster (which is great since you have no travel power yet). The main reason we're taking this however is because we're building up to Stamina.

Level 10: Hover
1 defence

Hover is building up to your travel power (fly). I mainly picked hover instead of Air Superiority because you're an MM...not a stalker or brute. You don't "do" melee. The defence on hover isn't great, but it's something.

Level 12: Enforcers
3 dam, 3 acc

Enforcers! Your Lieutenant pets. These guys are great, especially because they come along with Leadership (like Assault and Tactics). Their Uzi attacks also do a nice bit of damage. Plus, they have one of the best entrances...entering through a manhole.

Level 14: Fly
3 flyspeed, 1 end

Your travel power of course. Now here's the one thing you guys can feel free to change. You don't NEED the 1 extra endurance slot on it, but I always found it nice to have. So it's totally up to you if you want to throw it on there.

Level 16: Personal Force Field
3 recharge, 3 defence

This is probably the best power in the Force Field set. It's great since you can send your pets after the bad guy, and protect your self from any harm. The bubble makes you ALMOST impossible to hit (however the higher level the enemy you're facing, the better chance they have to get through the force field). There is one big letdown though. You cannot control your pets from inside it. I still think this is a small price to pay for it nonetheless. It's a great power.

Level 18: Health
1 heal

It's pretty nice to have since it will help you regenerate faster when you're hiding in your Personal Force Field...but once again, the real reason is Stamina

Level 20: Stamina!
3 endredux

Stamina will help you a ton. With all the pet upgrades and bubbling, you'll need the endurance. It will also help you a lot when it comes to fly.

Level 22: Dispertion Bubble
3 defence

Dispertion Bubble is a great power. It gives you resistance to Holds, Immobilizes, Disorients, and +Defence to everything. The best thing is that it's a PBAoE so it affects everyone around you (pets AND team).

Level 24: Insulation Shield
1 rech, 1 end, 3 def

Well this would be nice to take early on, but you'll need all the powers earlier mentioned even worse. It's another shield that gives your pets or team (whoever you're bubbling) resistance to Fire, Cold, Energy, Negative Energy, and Endurance Drain.

Level 26: Bruiser
3 dam, 3 acc

Yes the Bruiser! The best power in the Thugs set. This guy is identical to the Super Strength brute set, with the powers Jab, Punch, Hand Clap, Haymaker, Knockout Blow, Hurl, and Foot Stomp (depending on what you upgrade him with). His attacks do INSANE damage with 3 damage enhancements on him, and he can take a serious punch. Many people say that having a melee pet is bad since your other pets are ranged. I totally disagree. It's like having a brute on your team to hold the agro for you. Sure...he doesn't specialize in defence and could never replace a real brute, but he does a good job on holding agro. If I had to say one problem with him, it would be that he often just hangs back and throws boulders at your enemies, when his main damage attacks like Knockout Blow and Haymaker are melee. You'll have to be using the "go to" command with him a lot. Oh and he rides in a motorcycle which is just so freaking awesome.

Level 28: Gang War
3 rech

Gang War. Hmmm...many say this is a horrible power. I think it's great actually. I usually send them in on a boss and the boss wastes all his attacks killing my weak little gang. As mentioned in the forums earlier though, is that if the Boss, Elite Boss, or Archvillain has a cone attack or any other attack that affects more than one person...you're screwed. They'll come crashing down. But actually, that's not such a bad thing. Usually their damage attacks that affect more than one player usually do tons of damage, meaning that they just wasted one of their best powers.

Level 30: Aid Other
3 heal, 2 recharge

This will save your pets lives soooo many times...but that's not the reason I took it. Like Swift and Health, I was building up to Aid Self, which will be described later...

Level 32: Upgrade Equipment
3 recharge,3 endurance

This is your final upgrade...the one that gives your pets some of their most strongest attacks, like the arsonist Fire Bomb, and the Bruiser Knockout Blow.

Level 35: Aid Self
3 heal, 1 recharge, 2 interrupt reductions

Aid Self is a great power combined with PFF (Personal Force Field). Whenever it gets ugly and my pets all die, I put up the Personal Force Field and give myself a heal. "Well if you're only using it in PFF, why do you need interrupt reduction enhancements?" Well you're not always going to use it in the bubble. It's always good to just run behind your pets and patch yourself up. This is a must have if you get Personal Force Field.

Level 38: Force Bubble
1 recharge, 3 knockback

This is a HILARIOUS power. It's just like Dispertion Bubble (going over you, your pets, and your team), but instead of giving you resistance, it knocks back anyone who comes within the bubble. It's great to get away mobs who are crowding you, and also pretty handy when you're running away from a battle like a little wussy.

REASONS FOR THE POWERS I DIDN'T PICK


Pistols: This is a pretty weak power, and you'll only need one damage power being an MM. That's why I picked Dual Wield instead

Empty Clips: This is a nifty cone power, but again, it's another damage attack. 1 is enough.

Detention Field: This basically makes someone intangible. You can't attack them, and they can't attack you. It can be handy at sometimes, but I say skip it. Take this power into consideration though.

Repulsion Field: You are already going to get Force Bubble, so having two repels around you is pretty useless. Plus, you shouldn't even be that close to an enemy to need to repel them like that.

Repulsion Bomb: Take this power into consideration. I didn't take it because there were more "important" powers to take. This can be very useful though, like lying it down in front of doors, so anyone who walks by will be knocked down (with a chance to be disoriented). It sounds great, but I was only half satisfied when I got it. Try getting it, and respec out of it if you don't like it.


THINK ABOUT THE FOLLOWING POWER: Group Fly: If you enjoy PvPing, group fly can be pretty useful. Now it looks great, having your pets flying up there with you, but just remember..."How is this helping you?" It may help them keep up with you, but if you get too far, they automatically spawn right next to you, so it seems pretty useless.

Hope the guide helped you out somewhat, and feel free to question of comment...Thanks!

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User Comments
good......  Shock Trooper 0083 on 10/23/06 14:15

well i like ur build personally but i would change some things.

first of all NEVER take any mm attacks. NEVER. why would you attack something when u have 6 perfectly good minions to do it for you? my advice? drop dual wield and grap insulation shield earlier.

second Deflection shield also gives +defense to melee as well as everything else u posted. Insulation shield gives +defense to ranged and aoe as well as everything u posted

other than that great guide

  geemann on 10/23/06 21:19

OMG, SHOCK TROOPER!!!!!!

You're sounding like me...

Regardless.... Shock here said the first two things I was going to say >.<

You have no need for fitness, no MM sets except poison use much endurance.

You will not need.... OMG, I HAVE RUN OUT OF THINGS TO SAY!!!

Gasp Crackpot... I'm running out of Constructive Criticism to say to your builds because they're becoming impressive.

Omg, I just complimented, AAAAAH, it's Armageddon, I need to ruuun, aaaah.

  geemann on 10/23/06 21:22

Ok, it's not Armageddon because I just found something to say...

You will not need to slot the two shields for Recharge because it's a .6 second recharge >.>

Personally, I am stunned that you six-slotted Force Bolt. In my opinion, it is a nearly useless power that I have no idea why it was put in the game.

  Professor Crackpot on 10/23/06 23:49

*faints*. But Force Bolt is one of the best powers in the force field set! It knocks down bosses and is a great way to...dare I say..."hold" them. When they go flying back you just send another force bolt at them and they come crashing down. It's a great way to render them uncapable.

  Rhingo on 06/06/07 01:22
 
I know this is an old guide and comments but just hit 35 with my thug MM and felt the need to comment on it. first of all i took the atks earlier on to help up my DPS because quite frankly till i get my enforcer at 12 even with equip my guys suck. at higher lvls i respec'd out of all atks. and second, force bolt is the shyznat, especially if you can time it just right, i wouldn't waste 6 slots in it cause 2 SO acc work just fine, it has a descent recharge rate to begin with. and finally why now leadership? it stacks with the enforcer's stuff. maybe builds have changed a bit since this guide? oh well nice guide otherwise though.

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