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Professor Crackpot's Guide to Necromancy/Dark Miasma Masterminds

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Professor Crackpot Profile

Author: Professor Crackpot
View Profile of Professor Crackpot

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Hello guys, first off let me tell you I cannot remember at what levels I put the slots, so I will only be giving you the basics about enhancements. My main character as of now is a Mastermind (The Last Act) a lvl 39 Necromancy/Dark Miasma.

Level 1: Zombie Horde and Twilight Grasp
Zombie Horde: 2 damage, 2 acc
Twilight Grasp: 3 heals, 2 acc, 1 rech

Zombie Horde: Many people will disagree with the way I slotted Zombie Horde, but I see them as my little "meat shields". I rely on them to take the damage from the bosses instead of my main damage dealers, Grave Knights, which I will later get into...

Twilight Grasp: Twilight Grasp is one of the best powers in the Dark Miasma set since it can heal everyone around you. With just 3 heals, it can boost my pet's health bar almost all the way, and with 2 acc, it rarely misses.

Level 2: Gloom
3 damage, 2 acc

Gloom: Gloom is going to be your own damage attack. I myself always like to have one attack power, not only because it can one day save you, but it helps you contribute to the battle, rather than watching your pets do all the work.

Level 4: Tar Patch
3 rech, 3 slows

Tar Patch: Tar Patch is an AoE slow, and a great one too. With just 3 recharges on it, it is up by the time the other one wears out. This is a must get.

Level 6: Enchant Undead
3 rech, 2 end

Enchant Undead: This is the lesser upgrade for your pets. It gives them much better powers, and you will see a huge increase in the damage they do.

Level 8: Teleport Foe
3 range, 2 acc, 1 rech

Teleport Foe: This is one of the powers you will find yourself using a lot. I chose it not only because it will lead to teleport as a travel power, but because of the "Circle of Death" method, where you lay down tar patch, and teleport an enemy right into the middle of it while your pets attack them. Your enemy is slowed, so he won't be able to run away.

Level 10: Howling Twilight
3 rech, 3 dis

Howling Twilight: This power basically a team rez using a targetted enemy that is disoriented after using it on them. Everyone around the enemy you use it on will also be disoriented, and the disorient on this power might even be one of the longest ones in the game! Even though I don't team much anymore, I find myself using this all the time on my enemies just for the huge disorient.
(However, this rez will not work on your pets).

Level 12: Grave Knights
3 damage, 3 acc

Grave Knights: These are your damage dealers, and great ones too. They have ranged attacks and melee attacks (the melee attacks similar to the Broad Sword set in CoH).

Level 14: Teleport
3 range, 1 end

Teleport: Teleport is your travel power...not much to say about it.

Level 16: Swift
1 runspeed

Swift: It basically makes you run a bit faster (which I'm sure everyone knows). It's useful of course, but the real reason I got it was so I could build up to stamina

Level 18: Hurdle
1 jump

Hurdle: Makes you jump a bit higher...once again, building up to stamina.

Level 20: Stamina
3 endredux

Stamina: This is a great power being an MM, mainly because summoning and buffing will drain you of a lot of your endurance.

Level 22: Fearsome Stare
3 fear, 2 acc

Fearsome Stare: This is a cone fear. It's greate and very useful. I usually lay down tar patch, and use fearsome stare, to assure that they don't get away.

Level 24: Soul Extraction
3 recharge

Soul Extraction: This is a very useful power. If a pet of yours (Zombie Horde, Grave Knight, or Lich) dies, you can summon their ghost. They do similar attacks to the Spectral Pirates, but they have 1 or 2 additional powers, such as a hold similar to petrifying gaze, and life drain.

Level 26: Lich
2 acc, 1 dam, 1 imm, 1 hold, 1 fear

Lich: The Lich is your ultimate pet. He doesn't primarily focus on damage, but he has some great holds and debuffs. I slotted him the way I did, because I wanted his holds/debuffs to last longer and work better. Like I said, I rely on Grave Knights to do the damage.

Level 28: Hasten
3 recharge

Hasten: Hasten is great for you being an MM. It makes all your attacks recharge faster. This means you can have your pets up quicker if they die, and you can buff your pets two times as fast.

Level 30: Grant Invisibility
3 defence

Grant Invisibility: I chose this power to add some defense to my pets, and teammates. I find myself using this a lot.

Level 32: Dark Empowerment
3 rech, 2 end

Dark Empowerment: This is your final power in the Necromancy set. It gives your pets some awesome powers and gives the Lich his main holds (Petrifying Gaze and Fearsome Stare). It also gives your zombies and grave knights Siphon Life, which they seem to use a lot. They still die a lot, but I've seen them save themselves with it.

Level 35: Invisibility
3 def, 1 rech

Invisibility: I use this whenever I get a mission I don't like and just want to ghost it and get it over with. I just invisi on up, find the boss/glowie, then summon my pets. It's also a great defence power when your pets die and they're all after you. The one problem with this power though, is that you cannot command your pets while invisible.

Lvl 38: Dark Servant
3 rech, 2 heal, 1 acc

Dark Servant: C'mon...everybody loves an extra pet! He's pretty similar to Lich, except that Lich has Dark Blast, and Dark Servant has Twilight Grasp. With 3 recharges on Dark Servant, he's up almost the second he disappears (yes, that's the bad part. He goes away after a certain amount of time).


REASONS FOR THE POWERS I SKIPPED...

Dark Blast: 1 attack is already enough...I chose Gloom because gloom does more damage.

Life Drain: This basically drains some of an enemies life and adds to yours. You don't really need that damage first of all since you have gloom, and you have twilight grasp. That should already be enough of a heal.

Darkest Night: This power is pretty good, but I just think that all the other powers are a bit better. Feel free to disagree with me, but I just saw that there were some better powers.

Shadow Fall: I would get this if you're not willing to take the invisibility set. The truth is, this is a really nice power. I just wanted Invisibility, so I had to take Grant Invisibility to get it. I'd either get Grant Invisibility or Shadow Fall.

Petrifying Gaze: Fearsome Stare is a bit better than this. Especially because Fearsome Stare is a cone. You can always just rely on Lich or Dark Servant to use Petrifying Gaze as well.

Black Hole: This is a horrible power. It makes all the foes around your target intangible. Plus, there is no way to control who you hit. It's also very unaccurate even with accuracy enhancements on it.

Well, that's about it. Feel free to question or comment it. Have fun!

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User Comments
Decent >.<  geemann on 10/02/06 20:10

This is one of those :I prolly wouldnt use, but is ok: builds. However, you had no need to take Fitness (Dark Miasma has a very low end cost) Gloom (Mastermind do tiny damage((More damage on low levels then on high levels >.<))) However, you have done a good job in recognizing the strengths and weaknesses of masterminds.

  Cr3ss3nt on 10/02/06 21:16

Very good, imo, but I would seriously consider getting Health instead of Swift or Hurdle...other than that, great build dude!!!

  Professor Crackpot on 10/02/06 22:38

Yeah hehe, I was pretty sure someone was going to say something about Health :). I've actually found it sort of useless being an MM. I only got it on one of my toons (a regeneration stalker). But it's one of those powers you like or hate, so go with whichever you prefer.

  Chunkaliscious on 10/03/06 00:04

Agreeing with geeman, as a 36 merc/dark MM i skipped out of the fitness pool and have never looked back. I run assault, tactics, shadow fall, and darkest night (on some spawns) and have no end problems. If its getting low, step back and let the hanchies clean up while you regen ed.
The best part is without fitness you can grab 3 other powers.

  Hellmeister on 10/03/06 14:20

Seriously Darkest night can and WILL save your life so id recormend it majorly!

  geemann on 10/04/06 19:46

Btw, u should start celebrating, you finishing the impossible task of getting a compliment from me.

  Professor Crackpot on 10/04/06 23:42

Horrah! I'll break out the chips and sodas.

  Lightning Cemetary on 10/07/06 09:47

Nice build man. I'll seriously take this respec into account.

Good Build 1.5 Comments  escosse on 03/06/07 13:08

I have had a very similar build to this and it is definitely a very strong one. Only difference I had was fly (and that mainly for RP purposes) instead of TP, but the "circle of death" is a great idea.

The only major comment I would have is that my toon (after last respec) has Shadow Fall and SuperSpeed. With both on you are invisible BUT you can control pets and you still have sumpremacy. As you can imagine that is a great thing for an aggrophobic MM.

i also agree with the others that said to get Darkest Night. It is not great at Low lvls, but with 3 SOs on debuff, mobs can barely hit you weak zombies. It saves me very often from having to run in and heal them.

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