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Guiding light for Supersonic Corruptors.

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Poolio Profile

Author: Poolio
View Profile of Poolio

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4 Comments
Sonic/sonic Corruptor, is a good one.

Alright, enough of me whining on the boards about how underrated the sonic/sonic duo really is. Let's forget about petty things like sound effects and animations, and focus onto the actual power sets...

Sonic Attacks
-------------
Shriek- You let forth a quick shriek, damaging your target and weakening his/her resistance against all damage. Ranged, minor damage(energy/smashing), foe -Res(13%)
Recharge: Fast(3 seconds)
Comments: A part of the common one-two combo with scream.

Scream- Your scream can cause serious damage to a target, while weakening resistance to further damage. Ranged, moderate DoT(smashing/energy), foe -Res(13%)
Recharge: Moderate(6 seconds)
Comments: A part of the one-two combo with shriek.

Howl- A somewhat short ranged, but powerful sonic attack. Moderate damage(energy/smashing), foe -Res(13%), cone.
Recharge: Moderate-Slow(10 seconds)
Comments: You're basic damaging cone attack. Cool howling wolf sound effect. Furthers damage.

Shockwave- You can call forth a tremendous shockwave that can knock down foes and deal some smashing damage in a cone area. Ranged, minor damage(smashing/energy), foe knockback, cone.
Recharge: Moderate(8 seconds)
Comments: Shockwave has a base accuracy percentage of 90%, slotting at least one acc enhancement would be the wise thing to do.

Shout- You blast your foe with a tremendous shout, damaging him/her while reducing his/her damage resistance. Close ranged, high damage(smashing/energy), foe -Res(13%)
Recharge: Moderate(9 seconds)
Comments: Your massive attack. You need to get closer towards the target before letting loose, so be cautious.

Amplify- Greatly increases the accuracy of your attacks for a few seconds. Slightly increases damage. Self +Acc(100%), +Dam(50%).
Recharge: Long(90 seconds)
Comments: Pump up the volume for a couple of attacks. A great combo to use is Amplify + Shriek + Scream.

Sirens Song- You send forth a subsonic pulse which causes your foes to fall unconscious and take some damage. Your foes will remain unconscious for a good while, but may awaken if disturbed. Ranged, minor damage(energy), foe sleep, cone.
Recharge: Long(20 seconds)
Comments: Base accuracy is 90%, however a quick accuracy enhancement will negate the minor problem.

Screech- By bursting forth with this hypersonic screech, you can disorient a target. Ranged, minor damage(smashing/energy), foe disorient, -Res(13%)
Recharge: Slow(20 seconds)
Comments: N/A

Dreadful Wail- You Dreadful wail is so strong that most foes will be defeated by being subjected to it. Dreadful wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of endurance, and unable to recover endurance for awhile.
PBAoE, Extreme damage(smashing/energy), foe -Res(13%), disorient. Self -End.
Recharge: Very Long(360 seconds)
Comments: What I love about this Nuke is it's disorient ability. Whoever is left standing from the Dreadful Wail will most likely be disoriented, buying yourself time to recover some endurance to finish the rest off(which should be easy since their damage resistance had dropped during the Wail as well).


Sonic Resonance
---------------
Sonic Siphon- By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks. Ranged, foe -Res(18.5%)
Recharge: Slow(16 seconds)
Comments: A very underrated power by dumb people. During the later days of your villain career, i'll assume that this attack has been slotted properly and doubled in effect. Do the math. Add a 18.5% resistance debuff with the many 15% debuffs from your sonic attacks, and include any other power lowering the resistance of the foe. That can cut through the resistances of the enemy like cheese in seconds.

Sonic Barrier- This shield dramatically reduces the damage an ally takes from smashing, lethal and toxic attacks for a limited time. You can not stack multiple sonic barriers on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself. Ranged, Ally +Res to smashing, lethal and toxic(15%).
Recharge: Very Fast(2 seconds)
Comments: A basic buff from a friendly Corruptor, doing what they do.

Sonic Haven- The shield dramatically reduces the damage an ally takes from fire, cold, energy and negative energy attacks for a limited time. You can not stack multiple sonic havens on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with Sonic Barrier. You cannot use this power on yourself. Ranged, Ally +Res to fire, cold, energy and negative(15%).
Recharge: Very Fast(2 seconds)
Comments: Compliments the Barrier. You can never be too careful.

Sonic Cage- Encases the target in an impenetrable field of sonic waves. The target can't attack or be attacked. Ranged, foe capture, +Special.
Recharge: 60 seconds
Comments: I use this to get rid of the boss of a group while soloing, and save him/her for later after I pound the rest of the group into the ground. Also fun to use in PvP, although not necessary. Similar to Detention Field from the Force Field set.

Disruption Field- You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes. Ranged targeted ally AoE toggle, foe -Res(11.5%)
Recharge: Moderate(8 seconds)
Comments: Adds to the massive -Res that the two sets are based upon. Not too costly on End either.

Sonic Dispersion- You create a large field of sonic waves, protecting all allies inside. The sonic dispersion gives all allies within increased resistance against all damage but psionic. The sonic bubble also protects allies from immobilization, disorient and hold effects. PBAoE toggle, ally +Res all damage but psionic, immob, hold and disorient
Recharge: Slow(15 seconds)
Comments: Similar feel to the Dispersion Bubble included in the Force Field set. Slot it properly, and it will serve you well.

Sonic Repulsion- You create a powerful sonic resonance around an ally, repelling foes nearby. You will lose some endurance for each foe repelled. Ranged targeted ally AoE toggle, foe knockback.
Recharge: Moderate(8 seconds)
Comments: Similar to Repulsion in the Kinetics set, it literally protect the ally from any melee combat. Be alert about your endurance levels or you may find yourself in trouble.

Clarity- By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him/her from any disorient, hold, sleep, confusion, fear and immobilize effects, and leave him/her resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your allies enhanced perception. Ranged, Ally +Res to disorient, hold, sleep, confuse, fear and immobilize. Ally +Perception.
Recharge: Fast(4 seconds)
Comments: I just went whoa. Sure beats a break free in a long run. With the quick recharge rate and the stacking ability Sonic Barrier and Haven lack, you can literally turn a target into a super-powered monster that can resist nearly any effect and can see stealthy targets with ease.

Liquefy- You unleash a barrage of sonic waves on the earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking reduces their accuracy and defense. Ranged location AoE, foe knockdown, hold, -Acc(11.5%), -Def(11.5%).
Recharge: Slow(300 seconds)
Comments: The recharge time is harsh, but i'd say it's worth it if you know how and when to use this. I love the fact that this is knockdown, not knockback. That accompanied by it's moderate holding ability makes the targets stay in the AoE of DeBuff. Pick them off easily afterwards.

And this is why I chose a sonic/sonic over any other one toon-time corruptor. I try to use the powers to their full potential, which is probably higher than anyone could possibly understand straight up. It doesn't have heals. So what? Does that stop people from choosing Cold Domination and Traps?(Triage Beacon is not a technical heal).

This concludes my whining. I hope you try out the Sonic/sonic combination yourself in the near future.

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User Comments
Thank You  Groonville on 08/20/06 18:25
 
Thank You for making this guide. Now maybe people will appreciate Sonic/Sonic more.

  Wooden Replica on 08/23/06 18:22
 
Very good Poolio,
a few constructive comments here,
Scream, it should be mentioned that Scream is a fast acting DoT, as such much like Ice Storm, Fire Storm, or Blizzard, it is one of those powers that work better for Corrupters than the CoH versions, due to the mechanics of scourge.
Sonic Dispersion, you may want to include the resist on it
Also you may want to include what works best in terms of slotting, but very well done.

I note some concerns with regards to the effectiveness of Sonic Resonance, really comparing Kinetics and Sonics doesn't work, they do very different things, really the only set on the CoV side that is compariable is Cold Domination. With regards to damage amping, understand the difference between how damage buffs and damage resist debuffs work, the 20% and 15% you mentioned for Fulcram Shift is increase in base damage, so if you did an attack that did 100 base damage with 3 SO's(33% each) you would have 100+99+20=219 dmg +15 dmg per every target hit up to 8 targets, with a maximum of 339 dmg on that attack. Damage resist debuffs increase base+enhanced damage, so lets assume the same attack, used with sonic siphon only, (100+99)*1.185, thats 235.8 dmg, and thats assuming no other sonic effects are used such as sonic blast or disruption field. It should be noted that one of the best combos out there in terms of damage amping are damage buffs and damage resist debuffs. Sonic resonance is also unique in that its one of the few sets outside the melee sets that provide the user mez resistiance, as well as making them less squishy.

Um, a lot of sets don't have snipes, Ice Blast doesn't and its a strong set, the -res on those sonic attacks also stack on each other, which makes some of your comments strange, Sonic/Kin is one of the better combo's out there. Also Nukes which are not PBAE are the exception, on the CoV side, only Blizzard and Autofire fit the bill here, Nova, Inferno, Atomic Blast, & Blackstar are all PBAE as well.
Back to its singe target attacks, all of its attacks have similier BI as Energy Blast, but with a -resist effect vs. knockback. The only area where I can say it is weak, are the AE's, and thats only because it has one damage AE outside the nuke( with two control AE's), but every set has its strengths and weaknesses.

I appologise poolio  geemann on 08/23/06 20:42

I posted a rude comment that i would edit if i could, i did go overboard wih yelling and acting like a jerk, so i would like to appologise.

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