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City of Villains: Patch Notes - June 10 NEW: More patch notes, June 11th!

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Forum >> Main >> Announcements >> Patch Notes - June 10 NEW: More patch notes, June 11th!

 
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midnight guard Profile
midnight guard
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Patch Notes - June 10 NEW: More patch notes, June 11th! 

QUOTE
Release Notes for Build 17.20080528.1T

Tuesday, June 10, 2008


COMBINED



Animations

  • Flight / Hover – Hover animations tweaked some more.


Badges

  • Issue 12 Exploration badges should give XP.


Inventions

  • Trap of the Hunter Acc/Recharge: Corrected the short help for this enhancement to read Acc/Rech and not Acc/Dmg.

  • Corrected short help in Defense and To-Hit Debuff invention origin sets.  They should now list that they enhance To-Hit Debuffs and Defense Debuffs instead of To-Hit Buffs and Defense Buffs.


Powers

  • Veteran Rewards / 48 month Buff Pet - Altered AI for Veteran Reward Buff Pets. They should be slightly less suicidal.

  • Accolade / Portable Workbench accolade will once again summon a Workbench in non-PVP areas.


Tasks

  • Fixed improper start location in the Midnighter’s Club mission map as accessed by the Darrin Wade story arc.


Trial Accounts

  • Added a message specific to trial accounts explaining why they can't send emails.


CITY of HEROES



Animation

  • Kheldian Dwarves and other critters that share the beast skeleton should play their “Taunt” animation again.


Badges

  • Issue 12 Hero Exploration badges now have the correct art.


Powers



Scrappers

  • Scrappers / Fire Melee / Cremate now accepts Damage IO sets, instead of Melee AoE IO Sets.

  • Scrappers / Katana - Modified Katana cast times to match new animation times. Most powers are now faster activating.


Peacebringers

  • Peacebringer / Combat Flight - Combat Flight now has the correct fly speed modifier of 1 (instead of the 4 it was given during the -Fly protection tests.)


Tasks

  • Tech. Naylor’s souvenir clues should unlock Rularuu Weapons for the appropriate powersets.


CITY of VILLAINS



Stalker Update

  • Further tweaks to the class based on data mining and player feedback (and some bug fixes):

    • Stalker Demoralize Effect duration reduced from 12 seconds to 8 seconds.

    • Stalker Demoralize Effect To Hit debuff reduced from 22.5% to 7.5%, but is no longer resistible. 

    • Stalker Demoralize Effect Terrorize chance reduced from 30% to 25% per target. 

    • Stalker Energy Melee Energy Transfer Self Damage increased from scale 2.5 to scale 3.00. This is due to Stalkers improved Hit Points and damage capability. 

    • Sting of the Wasp and Crippling Axe Kick for stalkers will now properly have a chance to crit while not in a Hide state, instead of having a chance to double crit from a Hide state. 

    • Vengeful Slice for Stalkers now correctly does Knockdown once again.



Powers



Arachnos Soldier

  • Arachnos Soldier / Bane Spider - Fixed Bane spider characters getting an invisible default mace when using a powers respec.

  • Arachnos Soldier / Crab Spider / Longfang - Corrected help text on Crab Spider Longfang.


Arachnos Widow

  • Arachnos Widow / Teamwork / Indomitable Will - Indomitable Will for Widows will no longer gain increased damage resistance when the Widows damage is buffed. 

  • Arachnos Widow / Widow Training / Follow Up – “Follow Up” now has a unique animation not shared by “Strike” 

  • Arachnos Widow / Widow Training / Follow Up - Matched cast time to new Follow Up animation.


Masterminds

  • Masterminds / Thugs / Call Thugs / Empty Clips: Adjusted this power’s range down to match its radius (it was firing before enemies were within the cone of effect). Also decreased this power’s damage. 

  • Masterminds / Thugs / Call Thugs: Corrected typo in the summoned entity’s deion.


Stalkers

  • Electric Armor / Static Shield: This power’s icon should no longer disappear after a minute of activity.


Tasks

  • Alan Desslock now gives a better explanation why you cannot get his final mission from him.


User Interface

  • Shortened display name of Arachnos Soldiers and Widows in target window


I have tested the new Katana speed out, and it ROCKS. Really. So much more fluid, like Dual Blades.

EDIT: Hey ho, more notes up, two days late, but they're better than before:
QUOTE

Release Notes for Build 17.20080604.2T to the US Public Training Room

Wednesday, June 11, 2008

COMBINED NOTES

Powers


• Dual Blades / One Thousand Cuts: Corrected this power’s cast time from being 2.43 seconds to 3.30 seconds.
•  (Katana or Ninja Blade) / Sting of the Wasp animation once again returns to the two handed Katana Ready cycle after it completes
• Some NPC weapons have been flipped back to their proper orientation
• Fixed transparency and color for several powers icons
• Powers which accept Defense IO sets now accept “Defense Sets” rather than “defense” -- text fix.


Animation

Changed animations for Martial Arts attacks to help improve performance. New animation times are as follows:
• Thunder Kick 0.83
• Storm Kick 0.83
• Cobra Strike 1.67
• Crane Kick 1.67
• Crippling Axe Kick 1.60
• Dragons Tail 1.50
• Eagles Claw 2.53


Tailor (Character Creation)

• Change Shoulder category UI to reorder categories and clean up the list
• Change in Belt category UI to reorder categories and clean up the list


Invention

• Corrected short help text on Trap of the Hunter: Immobilize/Endurance Reduction IO enhancement. It no longer states it improves Damage.


User Interface

• Fixed the bug where tooltips displayed too small.
• Some pets summoned through control sets weren’t showing an icon in their buff tray, this has been corrected. All Tier 9 summoned pets should now have a buff icon.


CITY of HEROES

Powers

Blaster


• Blaster / Psionic Blast / Psionic Dart: This power will now have a unique icon, it should no longer be the same as Mental Blast
• Blaster / Fire Manipulation / Burn: This power’s icon should now match the color scheme of the other powers in the set.


Scrapper

• Scrapper / Fiery Aura / Consume: Power was incorrectly taking Knockback Sets instead of Endurance Modification sets. This has been corrected.
• Scrapper Fiery Aura Consume now accepts Endurance Modification IO Sets, and no longer accepts Taunt Enhancements.
• Scrapper / Fiery Melee attacks no longer state they can accept Taunt IO sets.


Tanker

• Tanker / Dark Armor / Oppressive Gloom and Cloak of Fear no longer accept Taunt enhancements.
• Tanker / Dark Melee attacks now accept Taunt Enhancements and Sets.


CITY of VILLAINS

Powers

Arachnos Widow


• Arachnos Widow / Widow Training / Strike: Corrected Widow Strike power. It was separating damage into 2 packets, instead of a single packet of damage.


Brute

• Dark Melee powers, Shadow Punch, Shadow Maul, and Smite have had power icons corrected for Brutes and Stalkers.
• Electrical Melee / Chain Induction: Chain Induction jumping effect is now increased by enhancements and fury, and no longer jumps from confused NPCs to players. It also only strikes NPCs it has not previously jumped from. This affects Brute and Stalker versions of the power.


Dominator

• Dominator / Earth Control / Earthquake: Now accepts To Hit Debuff Enhancements and IO sets.


Mastermind

• Mastermind / Thugs / Call Thugs: This power was listing that it accepted knockback enhancements twice. This has been corrected.


Stalker

• Dark Melee powers, Shadow Punch, Shadow Maul, and Smite have had power icons corrected for Brutes and Stalkers.
• Stalker / Dual Blades / Ablating Strike: Corrected an issue with Stalker Dual Blades Ablating Strike which was causing it to have critical effects against entities not targeted by the power.
• Stalker Electrical Melee attacks no longer accept Taunt Enhancements or IO Sets.
• Electrical Melee / Chain Induction: Chain Induction jumping effect is now increased by enhancements and fury, and no longer jumps from confused NPCs to players. It also only strikes NPCs it has not previously jumped from. This affects Brute and Stalker versions of the power.
• Updated the Stalker’s long help text on their Assassination inherent ability to reflect the recent changes to the Stalker archetype.
• Stalker Demoralize Effect no longer scales by level effects. The debuff and duration is fixed, regardless of the level of the target.


HERE is a video of a guy showing us the new Martial Arts speeds. Looks awesome. Though my Stalker will have even more endurance problems now.
Also, Rularuu Claws soon, plz.



***THIS POST HAS BEEN EDITED***
06/10/08 12:09 Login to rate this user's post!
Warpus Profile
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RE: Patch Notes - June 10 

Think they delayed it:

QUOTE
On Tuesday, June 10th, we uncovered a last minute issue with the planned game update that was scheduled to go out to the Live servers. As a result of this, we have delayed this update and it will not go into effect today. 

To discuss this announcement, please join us here.
06/10/08 14:51 Login to rate this user's post!
midnight guard Profile
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RE: Patch Notes - June 10 

Oh yeah, heard GhostRaptor mentioning something about booting their computers.
But we Europeans already got it. Lucky us, woo.



I'm in Japan for the time being - Check my blog!

(Europe) - Defiant & Union - @Midnight Guard
Villains:
Midnight Guard - Level 50 Dark Melee / Dark Armor / Soul Mastery Brute. [Defiant]
Flammenklinge - Level 50 Fire Melee / Invulnerability / Mu Mastery Brute. [Defiant]
Zenodorus - Level 50 Crab Spider Soldier / Crab Spider Training / Mace Mastery Arachnos Soldier. [Union]
Battler - Level 41 Battle Axe / Willpower / Mace Mastery Brute. [Union]
Karokage - Level 36 Ninjas / Dark Miasma Mastermind. [Defiant]
Midnight Phantom - Level 35 Martial Arts / Ninjutsu Stalker. [Union]
Darkspire - Level 43 Dual Blades / Willpower Brute. [Defiant]

Heroes:
Choshu - Level 50 Katana / Super Reflexes / Body Mastery Scrapper. [Defiant]
Ex Nihilo - Level 50 Umbral Blast / Umbral Aura Warshade. [Union]
Chihaji - Level 42 Radiation Emission / Electric Blast / Psychic Mastery Defender. [Union]
Szakuri - Level 41 Claws / Regeneration / Body Mastery Scrapper. [Union]
Holly Good - Level 35 Empathy / Psychic Blast Defender. [Defiant]
Scintillatus - Level 33 Fire Blast / Mental Manipulation Blaster. [Union]
Otonashi - Level 33 Martial Arts / Regeneration Scrapper. [Union]


Currently playing:
- - -
Currently listening to:
- - -
06/10/08 15:14 Login to rate this user's post!
RonJ73 Profile
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RE: Patch Notes - June 10 

Umm...you might get a rollback. As I understand it there was a bug severe enough for them to roll it back on the American servers.



City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
06/10/08 15:34 Login to rate this user's post!
Phase_of_Echoes Profile
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RE: Patch Notes - June 10 

Glad to see some of these fixes coming. They do a good job keeping us the player base happy.... for the most part.









06/10/08 22:27 Login to rate this user's post!
BishopDon Profile
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RE: Patch Notes - June 10 

I agree...

Phase...Loving the Siggy...**hint**hint**cough**cough**



06/11/08 08:20 Login to rate this user's post!
Phase_of_Echoes Profile
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RE: Patch Notes - June 10 

QUOTE
I agree...

Phase...Loving the Siggy...**hint**hint**cough**cough**


Thanks Bishop!

>.>

<.<

I am going to make some adjustments to it.

You better do something about that cough...

:P







06/11/08 09:35 Login to rate this user's post!
Mzzkc Profile
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RE: Patch Notes - June 10 

Shmexy Katana animations w/ speed boost? O RLY?

*goes to check out*



Silence is golden. Duct tape is silver.


Click Below for an Explosion!

06/12/08 16:24 Login to rate this user's post!
RonJ73 Profile
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RE: Patch Notes - June 10 NEW: More patch notes, June 11th! 

As I understand they're not live on the American Servers yet. *shrug* I guess they will be today?



City of Heroes/Villains
Onion - L50 - Katana/Super Reflexes/Body Mastery Scrapper
Scotch Bonnet Girl - L50 - Fire Aura/Fire Melee/Pyre Mastery Tanker
RonJ73 - L50 - Stone/Energy Aura Brute
Aurora Australis - L50 - Willpower/Energy Melee Tanker
06/13/08 07:18 Login to rate this user's post!

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