
Epsilon Unit
Posts: 298
Joined: 08/22/2007
Credibility: 634 pts
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| Thoughts on a Perma-Dom Build |
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Once again I am going to draw upon the knowledge, critique, and experience of all of the people, friends, and villains here at Gameamp, this is a build for a perma-dom I am considering, and I would like some more advice, thoughts, or criticism, before I proceed in taking the time and money to make it, yes it is for PvP but will serve equally in PvE.
It has a 12.3 second lapse on Domination and a 0.2 second lapse on hasten
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Natural Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Leviathan Mastery
Villain Profile:
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Level 1: Mesmerize
(A) Call of the Sandman - Chance of Heal Self: Level 53
(3) Call of the Sandman - Sleep/Range: Level 53
(3) Call of the Sandman - Accuracy/Recharge: Level 53
(5) Call of the Sandman - Endurance/Sleep: Level 53
(5) Call of the Sandman - Accuracy/Endurance: Level 53
Level 1: Psionic Dart
(A) Entropic Chaos - Chance of Heal Self: Level 35
(7) Entropic Chaos - Accuracy/Damage: Level 35
(7) Entropic Chaos - Damage/Endurance: Level 35
(9) Entropic Chaos - Damage/Recharge: Level 35
(9) Entropic Chaos - Damage/Endurance/Recharge: Level 35
Level 2: Dominate
(A) Entropic Chaos - Chance of Heal Self: Level 35
(11) Entropic Chaos - Damage/Endurance: Level 35
(11) Entropic Chaos - Accuracy/Damage: Level 35
(13) Entropic Chaos - Damage/Recharge: Level 35
(13) Entropic Chaos - Damage/Endurance/Recharge: Level 35
Level 4: Telekinetic Thrust
(A) Kinetic Crash - Accuracy/Endurance/Knockback: Level 50
(15) Kinetic Crash - Damage/Endurance/Knockback: Level 50
(15) Kinetic Crash - Damage/Knockback: Level 50
(17) Kinetic Crash - Accuracy/Knockback: Level 50
(17) Kinetic Crash - Recharge/Knockback: Level 50
(19) Kinetic Crash - Endurance/Knockback: Level 50
Level 6: Levitate
(A) Kinetic Crash - Accuracy/Endurance/Knockback: Level 50
(19) Kinetic Crash - Damage/Knockback: Level 50
(21) Kinetic Crash - Recharge/Knockback: Level 50
(21) Kinetic Crash - Accuracy/Knockback: Level 50
(23) Kinetic Crash - Endurance/Knockback: Level 50
(23) Kinetic Crash - Damage/Endurance/Knockback: Level 50
Level 8: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 53
(25) Kismet - Accuracy +6%: Level 30
(25) Kismet - Defense/Endurance: Level 30
(27) Kismet - Defense/Recharge: Level 30
(27) Kismet - Endurance/Recharge: Level 30
(29) Kismet - Defense/Endurance/Recharge: Level 30
Level 10: Hasten
(A) Recharge Reduction IO: Level 50
(29) Recharge Reduction IO: Level 50
(31) Recharge Reduction IO: Level 50
(31) Recharge Reduction IO: Level 50
(31) Recharge Reduction IO: Level 50
(33) Recharge Reduction IO: Level 50
Level 12: Hurdle
(A) Jumping IO: Level 50
Level 14: Super Jump
(A) Jumping IO: Level 50
Level 16: Swift
(A) Run Speed IO: Level 50
Level 18: Mental Blast
(A) Entropic Chaos - Chance of Heal Self: Level 35
(33) Entropic Chaos - Accuracy/Damage: Level 35
(33) Entropic Chaos - Damage/Endurance: Level 35
(34) Entropic Chaos - Damage/Recharge: Level 35
(34) Entropic Chaos - Damage/Endurance/Recharge: Level 35
Level 20: Drain Psyche
(A) Doctored Wounds - Heal/Endurance: Level 50
(34) Doctored Wounds - Endurance/Recharge: Level 53
(36) Doctored Wounds - Heal: Level 53
(36) Doctored Wounds - Recharge: Level 53
(36) Doctored Wounds - Heal/Recharge: Level 53
(46) Recharge Reduction IO: Level 50
Level 22: Stamina
(A) Efficacy Adaptor - EndMod/Endurance: Level 50
(37) Efficacy Adaptor - EndMod/Recharge: Level 50
(37) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(37) Efficacy Adaptor - Accuracy/Recharge: Level 50
(39) Efficacy Adaptor - EndMod: Level 50
(39) Efficacy Adaptor - EndMod/Accuracy: Level 50
Level 24: Acrobatics
(A) Endurance Reduction IO: Level 50
Level 26: Mind Probe
(A) Crushing Impact - Accuracy/Damage: Level 53
(39) Crushing Impact - Damage/Endurance: Level 53
(40) Crushing Impact - Damage/Recharge: Level 53
(40) Crushing Impact - Accuracy/Damage/Recharge: Level 53
(40) Crushing Impact - Accuracy/Damage/Endurance: Level 53
Level 28: Terrify
(A) Positron's Blast - Chance of Damage(Energy): Level 53
(42) Positron's Blast - Accuracy/Damage/Endurance: Level 53
(42) Positron's Blast - Accuracy/Damage: Level 53
(42) Positron's Blast - Damage/Endurance: Level 53
(43) Positron's Blast - Damage/Recharge: Level 53
(43) Positron's Blast - Damage/Range: Level 53
Level 30: Total Domination
(A) Recharge Reduction IO: Level 50
Level 32: Mass Confusion
(A) Recharge Reduction IO: Level 50
Level 35: Psionic Lance
(A) Sting of the Manticore - Chance of Damage(Toxic): Level 53
(48) Sting of the Manticore - Damage/Endurance/Recharge: Level 53
(48) Sting of the Manticore - Accuracy/Damage: Level 53
(50) Sting of the Manticore - Damage/Endurance: Level 53
(50) Sting of the Manticore - Accuracy/Interrupt/Range: Level 53
Level 38: Psychic Shockwave
(A) Damage Increase IO: Level 50
(46) Damage Increase IO: Level 50
Level 41: Water Spout
(A) Kinetic Crash - Damage/Knockback: Level 50
(43) Kinetic Crash - Accuracy/Endurance/Knockback: Level 50
(45) Kinetic Crash - Damage/Endurance/Knockback: Level 50
(45) Kinetic Crash - Recharge/Knockback: Level 50
(45) Kinetic Crash - Accuracy/Knockback: Level 50
(46) Kinetic Crash - Endurance/Knockback: Level 50
Level 44: Aid Other
(A) Healing IO: Level 50
Level 47: Aid Self
(A) Healing IO: Level 50
(48) Healing IO: Level 50
(50) Interrupt Reduction IO: Level 50
Level 49: Telekinesis
(A) Endurance Reduction IO: Level 50
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Level 1: Brawl
(A) Recharge Reduction IO: Level 50
Level 1: Sprint
(A) Unbounded Leap - +Stealth: Level 53
Level 2: Rest
(A) Recharge Reduction IO: Level 50
Level 1: Domination
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Set Bonus Totals:
+5.5% DamageBuff
+0.95% Defense(Energy)
+0.95% Defense(Negative)
+9% Max Endurance
+16% Enhancement(Accuracy)
+4% Enhancement(Heal)
+87.5% Enhancement(RechargeTime)
+5% Enhancement(Sleep)
+49.7 (4.13%) HitPoints
+Knockback (Mag -9) to Self
+MezResist(Confused) (Mag 9.9%)
+MezResist(Immobilize) (Mag 2.2%)
+MezResist(Terrorized) (Mag 2.2%)
+5.5% Recovery
+70% Regeneration
+7.5% Resistance(Smashing)
+2.84% Resistance(Fire)
+2.84% Resistance(Cold)
+3.13% Resistance(Toxic)
+9% RunSpeed
+1.5% Debt Protection
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Set Bonuses:
Call of the Sandman
(Mesmerize)
+5% Enhancement(Sleep)
+22.6 (1.88%) HitPoints
+2.25% Max Max Endurance
+6.25% Enhancement(RechargeTime)
Entropic Chaos
(Psionic Dart)
+10% Regeneration
+MezResist(Confused) (Mag 2.75%)
+2.25% Max Max Endurance
+6.25% Enhancement(RechargeTime)
Entropic Chaos
(Dominate)
+10% Regeneration
+MezResist(Confused) (Mag 2.75%)
+2.25% Max Max Endurance
+6.25% Enhancement(RechargeTime)
Kinetic Crash
(Telekinetic Thrust)
+3% RunSpeed
+2.5% Resistance(Smashing)
+Knockback (Mag -3) to Self
+6% Regeneration
+7.5% Enhancement(RechargeTime)
Kinetic Crash
(Levitate)
+3% RunSpeed
+2.5% Resistance(Smashing)
+Knockback (Mag -3) to Self
+6% Regeneration
+7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
+7.5% Enhancement(RechargeTime)
Kismet
(Combat Jumping)
+1.5% Recovery
+MezResist(Confused) (Mag 1.65%)
+1.5% Debt Protection
+3.75% Enhancement(RechargeTime)
Entropic Chaos
(Mental Blast)
+10% Regeneration
+MezResist(Confused) (Mag 2.75%)
+2.25% Max Max Endurance
+6.25% Enhancement(RechargeTime)
Doctored Wounds
(Drain Psyche)
+MezResist(Terrorized) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+4% Enhancement(Heal)
+5% Enhancement(RechargeTime)
Efficacy Adaptor
(Stamina)
+13.6 (1.13%) HitPoints
+1.5% Recovery
+10% Regeneration
+2.5% DamageBuff
+5% Enhancement(RechargeTime)
Crushing Impact
(Mind Probe)
+MezResist(Immobilize) (Mag 2.2%)
+13.6 (1.13%) HitPoints
+7% Enhancement(Accuracy)
+5% Enhancement(RechargeTime)
Positron's Blast
(Terrify)
+2.5% Recovery
+1.575% Res(Fire, Cold)
+9% Enhancement(Accuracy)
+6.25% Enhancement(RechargeTime)
+3.13% Resistance(Toxic)
Sting of the Manticore
(Psionic Lance)
+12% Regeneration
+0.945% Def(Energy, Neg)
+3% DamageBuff
+7.5% Enhancement(RechargeTime)
Kinetic Crash
(Water Spout)
+3% RunSpeed
+2.5% Resistance(Smashing)
+Knockback (Mag -3) to Self
+6% Regeneration
+7.5% Enhancement(RechargeTime)
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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| 04/11/08 02:01 |
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blackphoenix
Posts: 75
Joined: 09/23/2005
Credibility: 47 pts
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| RE: Thoughts on a Perma-Dom Build |
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Um, tastes great less filling?
Any build that maximizes domination usage would be ok in my book.
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| 04/11/08 07:04 |
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smithsguild
Posts: 62
Joined: 10/29/2007
Credibility: 249 pts
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| RE: Thoughts on a Perma-Dom Build |
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K, personally don't have acsess to Mid's my dinosaur computer has no service pack 2, and if i was gonna sink money into upgrade it'll be a new computer with SP2 pre-installed.
Is the 6 slotting of hasten with recharge reduction actually worthwhile? Wouldn't 1 of those slot be better used in another power say something you could slot with the Force Feedback IO that procs a 100% recharge boost for 5 seconds when active.
"What more could a soul ask than each night to die a little death in their true loves arms..."
Global @Mr.Paul Bunyon
La'Petite Mort *50* necro/dark MM -Liberty server
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| 04/11/08 23:21 |
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pyro master
Posts: 76
Joined: 07/21/2007
Credibility: 27 pts
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| RE: Thoughts on a Perma-Dom Build |
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it looks good, but for the powers that you didnt add in sets for rech should have some of their slots put into psychic shockwave for some acc and dmg. its recharge will be good if you have managed perma hasten, so try getting it 3 slotted dmg and at least one acc on it. but other than taht, if you have the money, go for this one
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| 04/12/08 12:24 |
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Epsilon Unit
Posts: 298
Joined: 08/22/2007
Credibility: 634 pts
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| RE: Thoughts on a Perma-Dom Build |
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Thanks for the Awesome feed back
| QUOTE | K, personally don't have acsess to Mid's my dinosaur computer has no service pack 2, and if i was gonna sink money into upgrade it'll be a new computer with SP2 pre-installed.
Is the 6 slotting of hasten with recharge reduction actually worthwhile? Wouldn't 1 of those slot be better used in another power say something you could slot with the Force Feedback IO that procs a 100% recharge boost for 5 seconds when active. |
the 6 slotting of hasten is what lets me acheive perma hasten, if i were to slot a FFB + Rchrge it would make me reliant of that proc going off every time, leaving periods of uncertainty and domination, its a superb option and i was considering it, but i am gonna wait until i get the money to get the purples slotted in there then maybe put a few of them in there
| QUOTE | | it blows, I hope this is not for pvp |
Well thank you i love the response, since your a villain i take it as a compliment
@Decendant Death
Shivering Fire, >50< Fire/Cold Corr
Epsilon Assassin, >50< Spines/Regen Stalker
EpsiIon Assassin <43> EM/NiNjutsu Stalker
Looking to buy Triumph, Villain: Gravitational Anchor: Chance For Hold, More to come
Purple Drops:14
Purples Bought:3
Purples Needed: 21
Amount Spent on Purples: 96 Mil and climbing
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| 04/14/08 00:08 |
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Mech beta
Posts: 128
Joined: 02/17/2007
Credibility: 381 pts
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| RE: Thoughts on a Perma-Dom Build |
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| QUOTE |
QUOTE
it blows, I hope this is not for pvp
Well thank you i love the response, since your a villain i take it as a compliment |
Take it in stride! Thats our Espilon!
And by the way, thats just rude....But we're vills...
**Post ends here**
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| 04/14/08 20:54 |
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