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SA: Bring in Nemesis Defector

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Mission Info
Location: Rikti War Zone
Contact: Dark Watcher
Minimum Level: 45
Indoor: Yes
Difficulty: 3/5
Story Arc: The Horror of War
Posted By: Sapir
Description:

I really respect and appreciate the effort you've put into this.

I'm the Watcher. You're (Villain). I know what you can do. You know I'll help you do it. Let's get started.

Let's cut to the chase, (Villain). This is big. An officer of the Nemesis Army has contacted us. He says he wants to defect. He also said that he wanted to talk to you specifically. Knowing Nemesis, this could be a trap, but it's too good an opportunity to pass up. I want you to bring the defector in.

The defector's name is Captain Sherman. He wants out, and that's very interesting. The Nemesis Army rarely has any defectors, so it's almost too unlikely to be a trap. In either case, I doubt they'll be willing to let him go easily. Get Sherman to safety, then we may be able to find out more.

Post Mission Debrief: On Mission Failure (Defector dies): Captain Sherman's fate was unfortunate, but his last words confirmed a suspicion I've had. The first time I visited the Rikti Homeworld, they were a peaceful people. When i learned about the invasion I couldn't believe until I saw it myself. Any people can be manipulated, and Nemesis is a master of it. In restrospect, it's obvious, but we still need to convince others, and find the proof.

Writeup
Story Arc "The Horror of War" Part 1/6

Warehouse map with Nemesis mobs. Defeat the Fake Nemesis and other Nemesis mobs near Captain Sherman to release him and protect him when two more Fake Nemesis spawn and attack. THIS MISSION IS FAILABLE, but even after failure the Story Arc will continue.
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