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A new reign begins on the GW Amp site today. A new herald of the Site Manager title has been chosen and his name is Wyat_Hawke.
For those unaware, outstanding staffer/member Kanna recently stepped down as Site Manager for the site. In his departure, a new SM was sought to fill in the void. Kanna will be missed as staffer but I am pretty sure he isn't completely leaving the site. I would like to be one of the first to thank him for his time and effort he placed into the site on a daily basis. Also please give congratulations to Wyat in his new position for the site.
With Wyat taking over as SM, we are considering opening up to take on new staffers. Stay tuned for news on seeking out site assistance. If anyone has any questions feel free to contact Wyat or myself.
Stay tuned to Gameamp.com for more news on Guild Wars.
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To quote Billy Idol, “In the midnight hour, she cried more, more, more!”
Now, either Billy Idol has the clairvoyance that rivals Miss Cleo or Positron happened to be listening to Rebel Yell when thinking of a name for the 12th free issue of CoX to hit the live servers: Midnight Hour. This issue is shaping up to be the biggest and best in the four year history of the game and without question it is going to be bringing the most and best improvements to the quality of life for those who matter most, the gamers.
Since the formation of NCSoft Norcal and NCSoft’s acquisition of the CoX franchise, the development team, led by Positron, BaB and Castle, has grown and been able to greatly increase the content and game mechanics. The recently staffed pohsyb has been working on the QoL features requested by the players. Since the test server was unlocked for open beta testing, the NDA was also lifted and pohsyb posted all of the new QoL features that will be implemented once i12 goes live.
There are too many new features for me to list here, but I will give you a link to all of them plus list some of the ones I find most impressive.
Local Settings: Most user options can now be saved to file and loaded from file. If a default setting file is saved, all newly created characters will use the default file to set initial options. The options window now has buttons added to save and load default files. Non-default files can be saved and loaded via slash commands.
Player Notes: You may now rate players and write notes about them. The notes are stored by global name. The note list is stored locally on your computer and will bring up the same notes for any character you play with.
Global Chat Changes: Increased Max Global Channels to 10. Breaking the invisible wall between global and local identities, added commands: /get_local_name and /get_global_name . /hide and /ghide will now bring up an option dialog where you can separately choose to hide from Global Chat Channels, Global Friends, Server Friends, Supergroup, Tells, Invites and Searches.
Email Changes: Added "Spam" Button to email window. It will ignore the sender as a spammer and delete the email.
Inspiration Improvements: You can now combine 3 inspirations of the same type and strength into a different inspiration of the same strength, this is accessible via the context menu for qualified inspirations.
Server Character Changes: Character slots in the character selection screen can now be reorganized by dragging and dropping. The sort order is stored in a file on the client, but only if "Remember Account Name" is checked.
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Your May interview is HERE
This person is one of you top credit holders and plays on Freedom.
It is the one the only Mzzkc.
So get comfy because you are in for a treat!!!!
Once you finish with this interview be sure to check
out all the past interviews HERE!!!!
IF you would like to see someone interviewed be sure to let Rainah know so that you can be added to the hit list for the staffs consideration!!!
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Now for something all you alt-oholics have been waiting for: Additional Character Slots! Positron let the cat out of the bag this morning that players can earn and/or purchase additional character slots for any server that they wish once Issue 12: Midnight Hour goes live. This has been one of the major requests from players for a long time and the community will give a great sigh of relief now that it has been answered.
The CoX Universe has been built to encourage altism and this will truely let your creative juices flow. Each server will be able to hold up to 36 characters! And on top of that, you will now be able to rearrange how they are displayed on the character selection screens!
As I said before, players can earn AND purchase new slots for their accounts. Every active member will automatically receive 2, count 'em 2, new character slots upon the release of i12! They will also be made available thru the Veteran Reward system. And if this isn't enough, you can purchase them in bundles of 1, 2 or 5 slots for no more than $19.99.
If you'd like to see the full details and discussion thread, you can click here for another helping of awesome sauce!
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Once again our visual world in the City of community is taking another turn.
With the announcement of the new partnership with Double Fusion comes the idea for in-game ads for the COH/COV world. The idea of in-game advertising is not new to the MMO world, but is being concidered as an option in the near future for the COH/COV community. Although it has been met with mixed emotions in the past they feel this is good way to generate revenue and reinvest it into the development of more content and depth for the City of Heroes/Villains worlds. This feature can be managed by simply turning it off in the Option menu hence the word "optional". The only ads that will be introduced will be relevant to the context or branding of the game. With the City of Heroes/Villains having a "T for Teen" rating there will be no mature ads involving alcohol and/or tabacco products.

These ads are going to take the place of the already stratigically place billboards.
They are looking for this to go live this summer and will carefully study how it affects the community. If this looks to be a success they will look into other ways of implemnting the ads throughout the game.
They are wanting the community to get involved early as well. They want to see your artistic abilities and are inviting anyone that is interested to submit their own ads. These ads will be used in the Training Room for the Test Servers. Here is a link to more specific requirements for Fan Art Submissions. All this information and more can be found on the COH/COV Offical Site.
Join our local discussion here.
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Onomatopoeia: the use of a word to replace a sound.
Now the creators of CoX are catering to ever comic book geek out there. Instead of sounds for powers you now will have colorful words!!!!!!!!!! (for the non-geek they are the "POW" and "Ka-Boom" type words)
They researched and found that the people that have been building computers actually forget about speakers and headsets. They want to make sure that everyone gets a full gaming experience. You no longer have to listen to the game.
They made sure to make room on your hard drive by removing all sounds from in game. For those of you that wish not to have the Visual Sounds you will have the option to disable the effect.
A note from Positron himself on the new Visual Sounds
| QUOTE | | “I have always been an advocate of using the theater of the mind,” said Matt “Positron” Miller, Lead Designer on the titles. “When you read a book, you give the characters their own voices, and when you watch a movie based on that book you can’t help but be disappointed when what your mind came up with was better. That’s the way this system works. Whatever sounds we put into the game can’t compare to what you can imagine with your own mind, so why even try?” |
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The wonderful world of City of Heroes and Villains is only going better in the months, and even years to come. But before the devs of NCSoft release their new creations upon us a lot of testing needs to be done. Nothing worse than broken toys.
And that is where you come in!
I have been given ten (10) access passes to the closed testing of the upcoming Issue 12: Midnight Hour. But it is all going to be a bit short notice. I am supposed to provide NCSoft by end of business today the ten winners.
So I will make this easy on you guys. The first ten people that bribe me with (a picture of) a cookie via PM will get in. I don't really care what kind, but I do like chocolate chip. Also include you global game handle in the PM since that is what I need to email NCSoft. (DO NOT PM me your account info or anything like that!)
The contest will close by 4pm EST today, and I will announce the winners straight away, and email NCSoft the winning game handles.
Good luck!
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The devs at NCSoft are still looking to awe us with I12!!!
They have added a button "Show Detailed Info" in the middle of the creation screen so that you are now be able to view your real numbers as you create your toons. Not only will you see the real numbers at Level 1, but they also added a slider so that you will be able to see what the real numbers will be like as you level. If you are interest in the real numbers in PvP they added a button, "Show PvP effect", Just for you!!!!
Over time several new costume pieces have been added to the game. Many set are difficult to find and may become a long process. They have now added a section called "Costume Set" that will display a pull down list for you instead of searching through out all the parts.
They have not released a Beta date at this time but they say it is in the NEAR future. If you are not able to get in to the Beta test you will still be able to look at the creation features!!!!!!
Check out the hero side news
for the new info on Power Proliferation information
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Sorry, that title is so misleading but it seemed appropriate for a site full of villains. In the past few weeks I have been in deep talk with the Great Villain and Site Manager BishopDon. Not disclosing any information, its been conveyed that Bish feels he isn't doing his sworn duty of Site Managing to its utmost diligence. Despite my attempts to make him realize he hasn't done that in anyway, he felt it was his responsibility to back down from Site Manager to normal CoV Staffer.
Once that conclusion was drawn we started to seek out a worthy replacement. Which proved to be a very tough task since, in my opinion, Bishop has been one of the best Site Managers for the site. It's hard to follow in those shoes but we found a sucker, I mean person who thinks they can uphold the mantle of Site Management for CoV. Please welcome with me the new SM for the most villainous site, Phedre_D! This disclaimer not only announces her arrival but proclaims a new era in wrathfulness on the site.
And please don't forget his past evil discretions, BishopDon, for he shall still be lurking on site ready to bring his kind of wrath down upon ye.
Stay tuned to CoV at Gameamp.com for more news on City of Villains.
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Matt"Positron"Miller has recently released some inside information and a few sneak peeks for what to expect from Issue 12: The Midnight Hour. This Issue promises to bring A New Roman themed Zone,Roman themed costume pieces,a make over for the City of Heroes Zone The Hollows including new enemy spawns. Also with this release was announced the arrival of the long awaited Villain Epic Archetypes. Choose your own path as a Blood Widow or Wolf Spider all with selectable costume pieces.
| QUOTE | Villain Epic Archetypes
Infiltrate the Arachnos organization from within! Upon reaching level 50, Villains unlock two new Epic Archetypes; Wolf Spiders and Blood Widows. They have their own unique storyline and missions, power combinations and costume sets. Branching powersets allow the Wolf Spider to specialize as either a Bane Spider or Crab Spider and the Blood Widow chooses from the Fortunata and Night Widow branches. Each brings with it unique costumes for your Arachnos duties, as well as your newfound role as a Destined One. |
Also announced to be released in Issue 12 is the new Power Proliferation allowing Heroes and Villain access to each other Power Sets. Here are some examples :
| QUOTE | | Brute with Battleaxe,Plant Controller |
Heroes can join forces and become one of the new Midnight Squad. Together they maybe able to bring an end to the Rikti Invasions and rebuild Paragon City.Along with this there is also several "Major GamePlay Improvments" such as Chat Improvements, Level Up Boost, Inspiration Conversion and much much more....
For more information on this check out the announcement on the Main Boards. Issue 12: The Midnight Hour
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GameAmp and City of Villains
GameAmp would like to say thank you to all of our staff who have made this site possible. Over the next few weeks we will be
adding additional sections of the site that will contain information pertaining to City of Villains. We will have all of the villains,
powers, stores, contacts, etc... information available to you as soon as possible. We are currently working
on a solution that will allow for easier readability and navigation than the current systems available on some sites. Since
this entire site is built upon a custom foundation of code we are able to add and deploy sections rapidly to bring you new content
as soon as it's available. For now, make sure you signup for an account so you can begin posting and contributing content to the
sites. If you think of anything you'd like to see then feel free to send a message to the site administrator. He is in direct
contact with the development team and, if he sees fit, can have custom areas developed for all you City of Villains fans out there.
Thanks for visiting!
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Welcome to the GameAmp Network
Congratulations of finding your way to the GameAmp video game network. GameAmp is a unique gaming network which focuses on promoting the users through a credibility system. Each site on the GameAmp network is devoted to a different video game. Located on the bottom right hand side of each site is a list of games which will take you to the site on the GameAmp network which is devoted to that video game. Once you have created and account on the network you may use that same account for all of the video games that GameAmp covers. Each site however has its own credibility points so if you want to become known for being a top contributing member, you’ll need to contribute to each video game site separately. You can, of course, always focus on your favorite game and you will still have access to all of the content located on the other gaming sites within the GameAmp network.
For instance, if your favorite game is City of Villains then you’ve already come to the right place! The GameAmp City of Villains site has all the latest information to get you started playing City of Villains or to help you improve your City of Villains knowledge and skills. With thousands of pages of information all devoted to City of Villains you should have no trouble finding what you need. If you see something that’s not mentioned that is related to City of Villains, then by all means post it! We’ll give you credibility for almost anything you post as long as it pertains to City of Villains and a site administrator approves it. If you have trouble posting City of Villains news or media, then please feel free to contact one of your City of Villains Site administrators. You can find a list located HERE. Each site has its own staff dedicated to bringing you the latest City of Villains news, City of Villainsarticles, City of Villains guides and more. All of the City of Villains staff members actively play City of Villains and have a deep love for the game. Not only will you find staff posted City of Villains information however, you will also find tons of content submitted from City of Villains fans, just like you. GameAmp sincerely appreciates the time our staff and visitors spend on our City of Villains site and we that you will find the City of Villains information available on our site both useful and entertaining. Thanks again for visiting the GameAmp City of Villains site and we hope to see you in our members list!
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